Double everyone's base HP (Full Version)

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Midnightsoul -> Double everyone's base HP (3/19/2013 16:53:56)

Well, fights are too short, they're kinda not epic enough...

And um...

with this change, I would like to see a credits rewarded more to compensate for the time.




Assassain11 -> RE: Double everyone's base HP (3/19/2013 17:12:06)

how about quadrupled? and all damage gets buffed? Naw.

I would like to see longer battles though.




Stabilis -> RE: Double everyone's base HP (3/19/2013 20:43:05)

Increasing base HP increases the length of battles and Reroute without damaging much else. I support this if at the same time Reroute is nerfed.




Mother1 -> RE: Double everyone's base HP (3/19/2013 21:25:58)

Doubling base HP would give people stats that they can use for other things but at the same time give players more stats to use to do stat abuse as well as overpower certain classes. In order for this to happen certain skills would need to be nerfed such as Passive armors bloodlust and reroute.




theholyfighter -> RE: Double everyone's base HP (3/20/2013 9:59:19)

Not double.... it's too much. Gaining credits will be slower. A lot slower.




Stabilis -> RE: Double everyone's base HP (3/20/2013 18:43:21)

^

Thus...?

Varium needs to be inflated one way or another.




Fortitudo -> RE: Double everyone's base HP (3/20/2013 19:18:40)

Depends on what battles you play. At lvl 33, 2v2 battles for me often take a long time already.




Banir -> RE: Double everyone's base HP (3/20/2013 21:05:51)

I was just in a 10 minute battle. I don't know about you guys, but tanks are taking up a lot of my time lately. I don't see why we need to double HP. It's good were it is.




Stabilis -> RE: Double everyone's base HP (3/20/2013 21:16:51)

^

That is just tanks.




Darkwing -> RE: Double everyone's base HP (3/21/2013 6:04:54)

My battles in omega last longer then in delta, I don't see a reason to make it even longer.




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