replacing (Full Version)

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DARK SOUL OF HELL -> replacing (3/22/2013 5:59:56)

how about putting the malfunction to BH and the smokescreen to TM cause with the smoke on BH and the shadow arts and maybe the core of block on the armor , the block chance to BH becomes extremely high and that's for 3 turns :o
although there is limits to block chance the shadow art can break that limit and i am not sure about the block core .
maybe the solution isn't switching skills but at least do something about that block
every time i battle a BH i get blocked at least 2 times .
Normally u guys will say " waste those turns in stuff u don't need to connect " but it isn't that easy
and if u try healing " skill plus core " the bounty would still be gaining rage plus heal with the blood lust . in addition most BH are able to smoke twice in 1 single battle .




Trifire -> RE: replacing (3/22/2013 18:43:33)

Not supported as this wouldn't make sense. A bounty hunter doesn't mess with tools and a tech mage doesn't use explosive items. Also when your opponent blocks you gain a bunch of rage. Also most classes have an energy draining skill or core. I think that we should nerf SA down to 5% block and 10% grenade stun chance.




Exploding Penguin -> RE: replacing (3/22/2013 20:51:21)

The problem isn't smoke or malfunction, the problem is shadow arts and ninja reflexes being stacked with smoke.




Dual Thrusters -> RE: replacing (3/22/2013 21:26:58)

Erm..... CH already has malf, making both bounty and cyber reliant on energy attacks.




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