To make Blood Commander A bit more usefull (Full Version)

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Elloisoul -> To make Blood Commander A bit more usefull (3/22/2013 7:38:52)

I suggest it stacks with Frenzy when used with Blood Commander and it stacks with Blood lust when the player is buffed with it




theholyfighter -> RE: To make Blood Commander A bit more usefull (3/22/2013 8:31:52)

For Frenzy, ok, but no for bloodlust.




Ranloth -> RE: To make Blood Commander A bit more usefull (3/22/2013 8:34:17)

Nooooo! Not with BL. The way in which BC works is better than before (based on Str boost instead of fixed % like before), so with BL + decent BC, you'd be looking at maybe 50% damage return to HP? e.e Fine with Frenzy because it depends on the damage and has EP cost and is blockable.




Midnightsoul -> RE: To make Blood Commander A bit more usefull (3/22/2013 11:36:59)

No.

Seriously, look at TLMS...

Field Commander+Frenzy < Blood Commander

Buff a different move from Merc.




Coolkid1999 -> RE: To make Blood Commander A bit more usefull (3/25/2013 12:25:48)

Terrible Idea Blood Commander Is Way To Op On Massive Support Builds Even now people with 30-36 (188 support) if they use multi rage with crit thats 84 multi damage rage + crit and that gives them like 25-30 hp from blood commander




Exploding Penguin -> RE: To make Blood Commander A bit more usefull (3/25/2013 13:29:46)

blood commander isn't OP, at this point it's just right and shouldn't need buffs/nerfs. Even if a support build used it on themselves with +70 strength, the benefits compared to losses are arguable. It costs a large amount of skill points to gain strong lifesteal, it costs an entire turn to use, and a support build isn't likely to use strength-based attacks other than a possible maul if they really need it, intimidate, or rage when they've used up they're aux and multi.

Either your defenses would have to suk to have multi rage and deal 84 (I had around 150 support and my rage multi only did around 70 on crits to 25 def-ish players). Why the heck would it do 84 on a crit? That would only be if you had terrible defenses, and then it's your fault that the opponent healed 20+ health because that's a weakness of low endurance builds.




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