Make Credit Earned by damages? (Full Version)

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Elloisoul -> Make Credit Earned by damages? (3/22/2013 7:48:40)

I was thinking instead of us just getting 40-96 credits if we win battles why not instead what ever is the total damage we did is what we earn and if you lose the only credits you gain will be 1/2 or 1/4 of the damages you did to your enemies




RageSoul -> RE: Make Credit Earned by damages? (3/22/2013 7:51:51)

If i'm willing to lose , sure . But if not , then also sure !




gangster a -> RE: Make Credit Earned by damages? (3/22/2013 8:08:23)

sure if you want everyone to get 800 to 1,000 credits and xp




TRizZzCENTRINO -> RE: Make Credit Earned by damages? (3/22/2013 8:23:49)

i would support if they double or triple all the credit price of items in-game and requires more exp to level up.




theholyfighter -> RE: Make Credit Earned by damages? (3/22/2013 8:27:42)

^Sure double the prices is fine, since players normally do at least 80 damage in a 1vs1 battle. Going from 32 to 80 is already a big advantage, therefore doubling the price is fine!




TRizZzCENTRINO -> RE: Make Credit Earned by damages? (3/22/2013 8:30:58)

actually they do more, considering the many options to heal and regenerate your health with bloodlust, i i think going triple is better.




theholyfighter -> RE: Make Credit Earned by damages? (3/22/2013 8:33:12)

^ or 2.5x....? Just saying....




drekon -> RE: Make Credit Earned by damages? (3/22/2013 15:51:13)

At first. I liked this idea, but what's going to stop people from teaming up in 1v1 or 2v2 (using heal loops) to deal massive amounts of damage in prolonged battles. Effectively abusing this feature to farm credits for each other in turns. Also, how would Power Hour work with this?




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