TJByrum -> Complex Roleplaying (3/24/2013 13:47:27)
|
The typical roleplay consists of you, your character, and your interaction within the world though your character's eyes. But I've always been a bit more complex than that; I've always wanted to go 'bigger' and have a huge play area, with a lot of things to do. I like to re-enact wars and battles, and go for a political approach at times, and I've even thought about doing pirate roleplays (with full-scale naval battles and ship-to-ship fights). My latest idea is a science-fiction do-as-you-please type of roleplay. Anyway this thread is to discuss and help build complex roleplays. If you have any ideas, suggestions, or anything - just tell us! But remember, these types of roleplays are easy to confuse people with and tend to fall apart or not do so good. --- I was thinking of doing a pirate roleplay... but now I'd rather do a starship roleplay... Everyone is the commander of a fleet, which consists of one Carrier and a few smaller ships. Your Carrier can travel around the different systems and claim them, some of them producing a valuable resource. Combine two of the three resources to build more Carriers and more ships, which increases your overall combat effectiveness. The third resource, fuel, is needed to actually travel the systems. You all also begin with some Credits, which you can use to buy/sell resources as well ships and systems to other players. War will be waged! However there is also emphasis on alliances and the player-driven economy in the game as you buy and sell resources. Players are absolutely free to post whenever and whatever concerning player-to-player interactions (negotiating a deal/truce, buying/selling, trading, etc). However when it comes to movement and travel within the star systems it will be somewhat turn-based, but that's to make sure the roleplay is fair. Every 'turn' will consume some of your fuel. When two fleets move into the same system they can start a battle. During a battle all players and any fleet that is within their system will be able to warp to that battle and join, whether to help allies or reap advantage in the chaotic moment. There is a rock-paper-scissors method of actually winning the battle, and you have to deploy the correct ships at the right time to gain an advantage and slowly defeat the enemy force before finally destroying or capturing the enemy Carrier.
|
|
|
|