Hun Kingq -> RE: Do we really want balance? Is this game even close to balance? (3/27/2013 20:26:10)
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Xendran, Is the only correct one here 5 focus build is only good for bots other than that it sucks everyone got constant critical damage on me even with their lower support a merc with tech at 86: 26-32 and mys dex at 91: 27-33 and my support a tad bit higher he got 50 Critical damage. With my tech at 156: 40-48 I shot a player with Plasma Cannon and having his tech at 51: 17-21 I finally got 56 Critical damage, that was because I used the Infernal Interdictor, Probably without that staff I would have only got 50 critical damage. Does everyone see the big difference in tech how one with less got more than the one with more tech shooting one person with higher defense that the one with lower tech. Or a tech mage with tech at 166: 42-51 can get +25% more damage on Plasma bolt and get critical damage more than Plasma Cannon, a skill with higher critical chance than Plasma bolt. or the fact I finally seen a high dex max multi shot bounty hunter get less than 10 points of damage on both myself and my partner so that shows me both Plasma Rain and multi shot sucks as multis while even with high dex Artillery strike can get 40+damage 50+ if it goes critical which it does quite often due to it improves with support. Fireball opposite of Plasma bolt both tier one skills, the highest strength I could get meeting the stat requirements of any skills was 148: 25-30, the highest damage was 37 and only time I got 50+ is when a player was smoked but with Plasma bolt a player gets malfunctioned even with moderate tech the tech mage can get 50+ damage but the Blood mage does not have smoke or malfunction. Assimilation was fine getting 100% of the weapon damage and it was good to increase the energy steal but when RabbleFroth had an illogical idea of having Assimiltion improve with strength causing another energy stealing headache which can pave the way to another Over Powered strength class which the tech mage was never meant to be. Assimilation needed to be improved but should have never improved with any stats. Nerfs have not been and will never be a solution to any problem the solution to the OP build problems is to create counter for players to use, create core skills, For example, a core skill to block massacre, a core skill to regenerate all or some energy each time and energy steal skill is used on you automatically. Fix these equations blocking deflection Critical chance how rage increases because it increases a lot faster than ever before especially when a person just does regular strikes. No, we don't want balance but we surely don't want anymore nerfs Is the game close to balance, no, because similar or the same tier skills can give more battle damage than other similar or same tier skills.
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