Atom Smasher Vs EMP Grenade Vs Asslimation (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


Coolkid1999 -> Atom Smasher Vs EMP Grenade Vs Asslimation (3/25/2013 12:15:07)

Atom Smasher Costs 4 Energy Less Than EMP Grenade.
Atom Smasher Requires A Club While EMP Grenade Doesnt.
Atom Smasher Can Be Blocked.
EMP Grenade Cannot Be Blocked.
Both Can Be Affected By Malf And Intimidate.
Asslimiation Can Be Blocked.
Asslimation Only Does 85% Damage.
Asslimation Takes Alot Of Energy While Giving 100% Of It Back.
Asslimation Can Be Affected By Intimidate.




Mother1 -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/25/2013 12:17:58)

Ok we all know this however what is the point you are trying to bring up about balance? All I see is how each of these skills work and how they can be countered. So what is the issue here that you want changed?




Coolkid1999 -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/25/2013 12:18:05)

What I Think Is EMP Grenade Energy Cost Should Start At 10 And For Every Level It Goes Up It Costs 2 Energy While Atom Smasher Should Cost 1 Energy For Every Level It Goes Up




Lycan. -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/25/2013 12:25:15)

EMP is fine the way it is anyway if it was to change then it would get nerfed to the ground the first week then the next week buffed a little so no point trying to waste 2 weeks of updates.




Ranloth -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/25/2013 12:26:24)

Assimilation has to provide on-demand Energy, and it doesn't drain a lot. With moderate Strength, it's 20 EP drained at Lvl 7-10 + damage + return. But Lvl 1 Atom can do that easily with good Strength (or give it Lvl 3 at most) and even Level 1 EMP. They don't return Energy but that's Assimilation's purpose - to provide on-demand Energy. So saying Assimilation drains a lot of Energy whilst it's equal to that of Atom/EMP at Lvl 1 even, is wrong.

EMP and Atom are roughly equal in power, when you compare them at similar Strength and Tech. Atom is cheaper since it can be blocked and requires a Maul, whilst EMP doesn't and cannot be blocked.




Coolkid1999 -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/25/2013 12:29:57)

(4 energy difference! just because it needs a club and can be blocked) I mean it should be like 10 energy difference since it needs a club and can be blocked




Ranloth -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/25/2013 12:38:54)

The difference doesn't mean that this is just about the power. Some skills can be weaker depending on the skill tree; Bunker is stronger than Plasma Cannon - reason being is BloodLust which stacks with the Cannon & likewise with Plasma Bolt + Fireball.

10 EP difference? So Atom starts at 1 EP + 1 per skill point and EMP at 11 EP + 1 per skill point? No.




Coolkid1999 -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/25/2013 12:41:52)

Ok Insted Of 4 Energy Difference 6 Energy Difference One Starts At 12 Other At 6




Ranloth -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/25/2013 12:45:54)

Reason for that is? EMP and Atom can be compared but you also have to look at the respectable skill tree so Mercs + TLMs & BHs + CHs - why does it need nerf/buff (lower EP cost is a buff & higher EP cost is a nerf, just so you know)? Look at the power in the skill tree and what they have.

TLMs have Reroute so EP isn't a problem thus Atom is fine with its Energy cost. Whilst BHs and Mercs don't have EP regen so buffing EP cost could hurt both, but lowering it on Atom will aid Mercs, but TLMs will have it even easier. For CHs, they can get some EP back via SC so higher EP cost on EMP is fine but would that be the case for BHs? BHs focus on damage, CHs allow you to tank more & they have respectable skills (passive Armor & BloodLust) which aid in different situation.
It's not as simple as buff this and nerf that. There has to be more of a reason. 4 EP difference doesn't mean that it's the compensation for requiring a Maul and making it blockable.




Coolkid1999 -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/25/2013 12:50:02)

Yes i agree with you but i also think if thats the case then atom smasher should be unblockable




Ranloth -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/25/2013 12:50:52)

That'd be because? Likewise, Assimilation should also be blockable but you'd have to drastically nerf its EP drain, return and possibly damage.




Coolkid1999 -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/25/2013 12:58:24)

I still say we should make it 6 energy difference insted of 4




Exploding Penguin -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/25/2013 13:27:28)

Rather than looking at it by unit EP, look at it by percentages. Atom smasher takes nearly as much as EMP when both people are focus builds, and costs 40% less. Now that actually seems like a lot more, particularly since a TLM can get 6 energy back with about 20 damage taken, and atom smasher is repeatedly usable since its energy cost is amazingly low.




Coolkid1999 -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/25/2013 13:31:18)

MUST I KEEP SAYING THIS? ATOM SMASHER NEEDS A CLUB/MUAL AND IT CAN BE BLOCKED JUST FOR WHAT? SAVING 4 ENERGY?




Exploding Penguin -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/25/2013 13:38:30)

...so 5 stat points and 1 strike damage is that much of an impact on a hunter or merc? No, just no. It's not. If transferred into dex, that's an extra 2% block chance and about 1 defense at tank defense levels. I also stated to look at it at a %-based value of 40%. If you want to decide whether or not something is OP, the key is to compare it to like skills. If all skills are "OP," then none of them are since they all are equal in effect. You saying that EMP is OP compared to atom smasher is like saying this:

Slightly abnormal massacre: 33 EP cost, unblockable, and for the heck of it, can be used with a sword
Example massacre that I made for this persuasion: 20 (33 * .6) EP cost, blockable, about 2 damage weaker-ish, required wrist blades.

Are you still gonna say the normal massacre is OP compared to the example massacre I just made up? Now imagine EMP as the normal massacre and the example massacre as atom smasher. Does it still seem OP? Or does the so-called weaker atom smasher seem equal if not better?




Bloodpact -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/26/2013 0:00:20)

Situational they both are OP, and situational Atom is UP.(EMP grenade is always good lol)

Atom used by your uber tank TactMercs can use it OPed by leaving it level 1 and getting decent drain with the most
minimal Str. (average 25)While they have high Dex with there tank build. A block of this wouldn't necessarily hurt you much, because your a
mofo tank boss and that block is just prolonging your fight.

Energy cost to low for tact mercs.

But then for the non-uber tank TactMercs builds could need that on-demand energy is necessary and one block get's
you massacred. ( Literately I'm talking about the spell )or any other similar ultimate. Basically you get blocked you lose.

To use you need a club.( This is a very minimal dmg difference, but you get excluded from the best weapon cores if you want good energy drain)
[---------------------------------------------------------------------------------------------------------------------------------------------------------------------------]
EMP - you never worry about that block and just like atom you don't have to invest much to get good energy drain out of this spell.

Energy cost for it's benefits is very decent.

No weapon requirement so every build benefits from it.
[---------------------------------------------------------------------------------------------------------------------------------------------------------------------------]
Assimilation- this needs alternations.

It's just way to strong right now.
and too much luck alternating.( 3 turn cool down... what if its blocked??)
It needs a cool down of 2 turns and it needs to give back like 50% like before( they have reroute! )
With the 2 turn cool down it needs to be like 10 energy assimilation max level.
100% dmg was fine before. It's dmg was an irrelevant factor.

If they could really change it, assimilation could be something like,
Damage 50%
The other 50%(-25% to -0% at max level ) steal energy.
____________________________________________________________________________________________________________________________




redclaw -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/26/2013 5:14:16)

my only problem with atom smasher is that it does not gain rage whn it is blocked >.<




santonik -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/26/2013 12:27:56)

Separate boynty and cybers emp, Its make looking easy balance to future

Separate merc and tacmerc atomsmaher, Its make looking easy balance to future


EMP 1 lvl cost so less and destoy much enemy energy, That 1 lvl is too effective normally people using 1-4 and and tech buffing more. Always hit 100% damage.( no deflection or Block changes ?) Can Be Affected By Malf. (Drop that low skill damage or take away that tech buff) my opinion

Atomsmasher that destroy only energy. Can block.Can Be Affected By Intimidate. Can be buff blood/field commander.

Asslimiation Can Be Blocked. Only Does 85% Damage.Takes Alot Of Energy While Giving 100% Of It Back.Can Be Affected By Intimidate.Gain rage. No cost energy at all when you using this skill.
Asslimiation is best energy stealing move because that take energy and give that to techmage.Even you make 3 damage. my opinion





Thylek Shran -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/26/2013 20:58:12)

EMP is OPed because it always works and drains alot energy. Should cost more energy points.
At least 14 EPs at level 1.

Atom Smasher can be blocked especially by BHs and does work the best with str/dex and tank
builds. The problem is that it only does cost 6 energy points at lvl 1 which makes it OPed too.
So its energy conversion should be less % especially in the lower skill levels and should
receive a new scaling. It also should cost at least 8 energy points at level 1.

Assimilation is also OPed because it does not cost any energy points, can be
looped, and gives mages very much energy when combined with high Reroute which
is a very common combination. It also does give rage points. The EPs that the user
gains should be set back to 50%.




AQWorldsFarmer -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/26/2013 21:09:53)



Dont forget the fact that EMP grenade is the only usable energy draining skill that is IMBLOCKABLE and doesn't require class specific primary weapon

This is coming from a bounty hunter, EMP needs a nerf.





Coolkid1999 -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/27/2013 5:10:29)

E M P G R E N A D E
N E E D S
A
N E R F !

~ Sensei Chan




Captin Hook -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/27/2013 6:34:43)

Supported Emp Grenade Needs Nerf




ReinVI -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/27/2013 9:17:24)

meh learn to adapt.. if people are running rampant with energy drains then use a build that doesn't use/ rely on energy is it that hard to figure out?




Captin Hook -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/27/2013 9:37:04)

My opinion is the people who disagree with this brilliant thread are an op bounty hunter Arghh!




Dual Thrusters -> RE: Atom Smasher Vs EMP Grenade Vs Asslimation (3/27/2013 19:51:06)

^ wrong, I'm a Cyber [;)]




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.125