theholyfighter -> Level Cap Pairing (3/28/2013 7:37:49)
Hope this suggestion can provide more surprises and differences in gameplay.
For lvl cap players, there's a 10% chance to encounter a Lvl 40 NPC in a normal 1vs1 fight. It should still give credits/exp/battle tokens, since you're not 'farming for NPCs", but a random encounter.
AQWorldsFarmer -> RE: Level Cap Pairing (3/28/2013 13:47:20)
with the current advantage npcs have, not supported.
UNLESS it doesn't count towards your battle record. I might support.
But this would also make people going for 1vs1 champ rage becuase their 'unlucky' since they ran into the npc 50+ times in 1 day.
Frost the Phoenix -> RE: Level Cap Pairing (3/29/2013 15:12:31)
I like the idea but as AQWorldsFarmer said about npc's advantages, this could easily be changed by limiting the npc's (the random encounter ones) to the same stats and classes as the normal players an having random weapons equipped. they could also have the same weapon stats as the player to make them more balanced.
Drianx -> RE: Level Cap Pairing (3/29/2013 15:16:04)
I think this is a brilliant idea.
Frost the Phoenix -> RE: Level Cap Pairing (3/29/2013 15:41:06)
If they made it so that it was both 10% chance and activated an automatic battle with an npc after waiting for a battle for 20 secs it would reduce waiting on servers that just opened when the others are full. It could also be expanded on 2 vs 2 if there are at least 2 people waiting for more the 30 secs. the Juggernaut could also have a npc battle if waiting for more then 1 min. The npc's if in a team with a real person could be controlled by that player to avoid the potential "npc players are useless" posts. This wont have "overpowered problems" as the npc would have a random level, stats tree and i weapons. ( that have average stats of all involved players for balance)