drekon -> RE: Robot Skill killing (4/2/2013 13:26:34)
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I would much rather see a passive armor core that has a chance to refract a small percentage (i.e. 30%) of an enemy's robot damage back to them. So if you're raging with your robot that would do 50 damage, I would receive 35 damage and you would receive 15. Instead of continually nerfing what we already have, we should be giving players more abilities that would provide them with a tactical, yet not overpowering, means of countering certain things.
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