Stabilis -> RE: The game is falling apart by luck. (4/3/2013 22:07:09)
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Frogbones, I do agree, damage ranges will be random especially when they are more wide, yes. Though the main source of randomness that I did not mention was the uniqueness of the opponent. How they behave, which and how many stats, which and how many skills, etc. The opponent is the most random thing of all. If we concentrated our efforts on expanding the skill trees and the selection of available cores... we might be able to downplay the role of turn-by-turn RNG events.
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