Taking Turns for 2v2s Change (Full Version)

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Digital Rain -> Taking Turns for 2v2s Change (4/5/2013 8:44:15)

The system that Epicduel uses for taking turns is slightly off for the 2 verses 2 game mode.

Currently the system acts this way... For instance, lets use Player 1, Player 2, Player 3 and Player 4.

Players 1&2 are one team, and Players 3&4 are the other...

...Say for example Player 1 falls, it means that Players 3&4 have the advantage.

My point is that the Epicduel system works as that Players 3&4 both get their turns to attack Player 2, creating an even bigger disadvantage.

What it should be is that after Player 3 attacks, it's now Player 2's turn, THEN Player 4's and so on. In my opinion is this how the system should work.

Juggernauts however may take this possible change as an advantage, considering the 'tankiness' they usually possess.

Possibly leave the old 'taking turns' system for Juggernauts to balance it out, but change it with regular 2v2s.




Coolkid1999 -> RE: Taking Turns for 2v2s Change (4/5/2013 9:02:32)

Its The Higher Support And Lower Level Starts Say If 2 Level 35 Were On The Same Team And Then On Other Team It Was Level 35 And 33 Then The Second Team Would Start




Soul of Shadow -> RE: Taking Turns for 2v2s Change (4/5/2013 11:42:03)

Supported.




Mother1 -> RE: Taking Turns for 2v2s Change (4/5/2013 11:43:53)

In other words giving the person of the fallen ally 2 turns? Not supported.




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