Sipping Cider -> Stat Shuffling and End of focus v2- secondary weapons (4/5/2013 23:39:06)
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I was thinking of more ways to end focus while still give incentive to spreading out stats and came up with this idea. This is so different from the current system that I had to put this as a suggestion rather than in the balance thread. Here goes: Strength -Improves primary damage -Improves rage gain -Affects stun chances Dexterity -Improves defense -Affects block chances -Affects who goes first Technology -Improves resistance -Sets maximum total secondary weapon damage* Support -Improves secondary weapon damage (robots, sidearms, auxiliaries. Robots now have base damage equal to your level instead of relying on focus) -Improves crit chances -Affects deflection chances *This is the maximum sum of secondary weapon damage you can use. Example: If every 1 point of technology were to raise this maximum damage by 4 and your technology were 50 this number would be 200. This means if your support damage bonus was 15 and you had a sidearm that did 35 base damage, you could use it (total secondary damage=50<200). If you also had an auxiliary that did 40 base damage you could use it (total secondary damage=105<200). If you had a robot that did 35 base damage you could use it (total secondary damage=155<200). However,if you wanted to use one more robot (yes, I am also suggestion multiple robots being equipped at once) that also had 35 base damage, you could not use it (total secondary damage=205>200). This would open many cool avenues, such as multiple sidearms being equipped or multiple auxiliaries.
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