Cap on Bloodlust (Full Version)

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ansh0 -> Cap on Bloodlust (4/7/2013 9:22:06)

BL classes can easily get 10+ hp back each turn which is, needless to say, too much.

I suggest putting a cap to how much HP it can grant on 1 turn.

How about 5-8?




theholyfighter -> RE: Cap on Bloodlust (4/7/2013 9:44:53)

Totally support, since I made a very similar thread about this weeks ago.

Shouldn't Reroute have a cap as well?




ansh0 -> RE: Cap on Bloodlust (4/7/2013 9:48:22)

Reroute also has a downside to it.

You must TAKE IN damage to get benefits.

While bloodlust works on DOING damage.




theholyfighter -> RE: Cap on Bloodlust (4/7/2013 9:56:42)

^ You can higher the CAP on Reroute then. Maybe 8 for Reroute, 6 for BloodLust. Seems low? This is PER ROUND!




JariTheMighty -> RE: Cap on Bloodlust (4/7/2013 10:01:24)

Following the same logic Bloodlust also has its downsides. You have to DEAL damage to get the benefits. You don't get any HP back when you put up shields or miss the attack.

What's the logic behind this capping effects thing? If BL was to be capped, should it also has a minimum amount? Because 1 Hp per turn is very low so how about we make it 3-4 hp per turn guaranteed?




ansh0 -> RE: Cap on Bloodlust (4/7/2013 10:13:20)

Taking in damage, you lose HP. Dealing damage, you don't.

I'm fine with a higher cap on reroute.

Something like 8-10.




liy010 -> RE: Cap on Bloodlust (4/7/2013 10:22:50)

@Ansh except that when you have Reroute, you're free to do anything you want, even skip your turn while with Bloodlust, you HAVE to attack to get HP back, can't shield or anything.

Also, Bloodlust can miss and you get no HP back, however if Reroute is blocked, you don't lose any HP.




ansh0 -> RE: Cap on Bloodlust (4/7/2013 10:28:08)

What if the opponent shields? Reroute is useless.

And anyways HP is more important than EP, which means BloodLust needs a lower cap.




JariTheMighty -> RE: Cap on Bloodlust (4/7/2013 10:39:58)

Getting more than 10 hp back from BL on a turn happens only maybe 1-2 times per match. Otherwise it's the usual 3-6 hp returned. Bloodlust isn't a problem balance wise so why nerf it?




liy010 -> RE: Cap on Bloodlust (4/7/2013 10:46:04)

You realize shield are mostly used at the beginning of the fight, no one just randomly uses a shield on like round 4, unless the get Smoked/Malfed or something. So that being said, if they shield at the beginning, you already have full EP

But the important thing is that if you have Bloodlust, and your attack is blocked, you get nothing back and you wasted a turn.

However, if you have Reroute, and you block the incoming attack, you don't gain energy but you also don't lose any HP

And yes, just like Jari said, it doesn't gain 10 HP per round...Usually that only happens on rage or crits...Or if the other person just has THAT low def/res




ansh0 -> RE: Cap on Bloodlust (4/7/2013 10:57:15)

Let's see, for 10 HP gained, you would need to do 35 damage?(off my head)

Now in an average match, it's very easy to accomplish this. After debuffing, or using damaging skills, one can easily do 35+ damage.

BH:

Cheap Shot
Rage
Crit
Massacre

BM:
Bludgeon
Gun
Fireball
Rage
Crit


It's very easy to do that.

Oh and did I mention the ridiculous HP gain from a high level massacre?

When I was a glass cannon, an average massacre gained 20+ hp.





Sir Caden -> RE: Cap on Bloodlust (4/7/2013 11:37:52)

No way we only get 10 per turn if we doo about 40damage and I dont know anyone that can be doing 40 damage per turn unless ur playing Junker




ale6300 -> RE: Cap on Bloodlust (4/7/2013 11:50:58)

I said again if you want a cap to BL put a cap on reroute and reduce all passive armor by 5 and cut half deadly aim and shadow arts.




Necromantres -> RE: Cap on Bloodlust (4/7/2013 13:06:42)

ale6300 how about no?




Warmaker04 -> RE: Cap on Bloodlust (4/7/2013 14:25:45)

Caden really?
Hes talking if the opponent is smoked, that the BH will deal too much damage.

if BH smoke a guy with 40 def , he will do like 35 dmg with bot.
Imagine the def is lower....
Ofc, u must be a str/focus




Dual Thrusters -> RE: Cap on Bloodlust (4/7/2013 16:07:15)

Not supported, if you don't want them to regain lots of health, get more defence. If you don't, hit hardr than they regain health. Simple as that.

P.S. No I'm not a Bounty, I'm a Cyber.
P.P.S. That PS wasn't supposed to prove a point




ansh0 -> RE: Cap on Bloodlust (4/7/2013 16:10:09)

This is to stop BL classes from having a field day with builds that don't really have/need high defenses.

If you're a glass cannon, well the BL class will gain about 15 hp each turn.




Mother1 -> RE: Cap on Bloodlust (4/7/2013 16:15:01)

@ ansh0

unless you are doing 60 damage at the least each turn (this is if you have max bloodlust you will need to do more if you have lower bloodlust) there is no way you can get 15 health each turn. Plus if you have low defenses on your build it is your own fault not the person with bloodlust.




truc -> RE: Cap on Bloodlust (4/7/2013 16:23:11)

Not supported, definitely not going to happen imo




theholyfighter -> RE: Cap on Bloodlust (4/8/2013 10:06:15)

Lol exact same response when I made the thread......................

Adding a CAP hardly changes anything, about 6 less health/energy from the whole battle.




Mother1 -> RE: Cap on Bloodlust (4/8/2013 12:30:08)

@ theholyfighter

How many times has an opponent or yourself been left with 1 HP on a turn after an attack? I know this has happened to me quite a few times so if 1 HP can make or break 6 HP can do the same.




Calogero -> RE: Cap on Bloodlust (4/8/2013 14:59:46)

Dealing 40 damage with a Max BloodLust ( 25% ) would end up healing 10 health.
Receiving 40 damage with a Max Reroute ( 30% ) would end up healing 12 energy.

You forgot to Mention that while BloodLust extends survivability, Reroute does the same
thing but even better. It Gives you enough Energy to pull another Field Medic or Deal High Damage
with a Skill...




theholyfighter -> RE: Cap on Bloodlust (4/9/2013 10:36:44)

quote:

@ theholyfighter

How many times has an opponent or yourself been left with 1 HP on a turn after an attack? I know this has happened to me quite a few times so if 1 HP can make or break 6 HP can do the same.

Lol yea on the other side the opponent would have lost already. Depends on how you view it.




Theclown -> RE: Cap on Bloodlust (4/9/2013 11:27:17)

just a fail game i quit wit me faction.

bh can smoke that means they have many chance to block a attack and they get alot bloodlust.

ch can lower youre tech that means youre bot will be useless and they hit good.

mage same story and can defend good with shield

what can tatical merc do? wel really no chance 1 vs 1 and im not a noob me name is .Turles. and i have all best weapons full enchancements good focus builds but no chance vs other classes because i cant shield me when i get smoked!! and 70 procent will be blocked or deflect this is going on for few mounths now really fail.


and tnx for perm chat ban me i will now spend any euro on this game anymore because you guys did this to me bye.




ale6300 -> RE: Cap on Bloodlust (4/9/2013 11:40:47)

@Theclown my alt is a TLM lv 30 5 focus with surgical strike and can defeat lv 35 player sometimes, the class dont are UP you need to use it right to win.




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