Omega Override (Full Version)

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King Helios -> Omega Override (4/7/2013 19:37:19)

Hey guys.

As evidenced in this post by Mecha Mario, Omega Override, when base stats are tied, takes the one closest to the top.

I think it should go off of base stats, then stat bonuses, then top-bottom.




Ranloth -> RE: Omega Override (4/7/2013 19:49:07)

Nope. This would be even worse with Malf and Smoke because it'd target totally different stat than intended. Then it'd have to be coded to ignore every single nerfer (existing + future ones) to not affect the way it works it. It's fine as it is, you should have both types anyway (if Dex/Tech combo) so it won't be a disadvantage. Likewise with Strength/Support - lower damage taken in. Simple as.




King Helios -> RE: Omega Override (4/7/2013 19:51:58)

Huh? I'm not talking about it going off of them.

Example:

STR: 45
DEX: 50 +25
TEC: 50 +29
SUP: 45

It would take the 30% from the 50 tech, as opposed to the 50 DEX, because the 50 tech is off of a higher stat bonus.

If it were:

STR: 45 +20
DEX: 46
TEC: 45 +20
SUP: 45 +10

It would go off of dex, because that has the highest base stat.




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