Cyberbeast10 -> RE: =OS= What would YOU like to see? III - READ THE FIRST POST (4/21/2013 9:08:35)
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@Cyberbeast Piercing attacks are to be weak since later on with artifacts and stats, they can be boosted. They still seem weak to me (well, it will depend how these will work). If an opponent has 1000 shield and I have a 1000 Piercing Card and 2 500 Attack Cards, the Piercing Card would still be obsolete. Whether I attack first with the Piercing, then break the shield with my attacks, the same amount of damage is still done. Piercing moves only show their true usefulness if you can defeat your opponent without having to use standard attack moves afterwards. This is because if you use a piercing attack, then break the shield, then that piercing attack might as well be treated as a really bad attack card because you broke through their shield anyway. To even give your piercing moves a shred of value (as of now) you would need to dedicate all your follow-up moves exclusively to piercing and that is impractical for 2 reasons: 1. You're refusing to use your standard attack moves which there are plenty. You will resort to discard them and constantly draw until you get get buffs, blocks and piercing. Essentially, you're removing all non-piercing attack cards from your deck. 2. Ice and Earth characters have cards that let them convert shields into attack. Since Piercing Cards do nothing against shields, your opponent can mount a dreadful offensive faster than you will ever be able to. @kreem As for attack animations, I do agree they are a bit long at times. Maybe they could add a "Skip animations" or "fast animations" button(s) to increase the pace of the battle in PvE? As for switching out characters, I think the best solution to that question is simply making EXP gained by characters depending on how much damage they deal, but I don't know how big of changes that would need.
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