Criticals + Rage.. and Focus! (Full Version)

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Ranloth -> Criticals + Rage.. and Focus! (4/16/2013 15:09:41)

The main point of Criticals is to deal higher damage. These improve with Support and have min. and max. chance to occur. For the time being, these ignore 45% of your defences which can get through tanks smoothly and a bit less effective against glass cannons, nevertheless, still powerful. When they occur, the tide of the battle can change drastically & the only way to reduce their impact is having Support - so they won't happen as often. But that isn't enough.

Ideal solution for these would be lowering the % ignored to that of, perhaps 33% (from 45%). Not only they'd be less powerful, their effect would be diminished (for any build) so they would still give you higher damage - by ignoring defence - but not as big as it is now, which can take off 1/2 of your HP even with high defences.
Another point to make - this is NOT a nerf to Massive Strike. Massive Strike will ignore the % it ignores now, and only Criticals are changes so the power of the core remains the same. This is NOT a valid point to make as of to why lower % ignore on Crits should not happen.

Essentially, reducing % ignore on Crits would be reducing the impact of luck on the battle. Not as game changing.


Another 'problem' is with Rage. That one is designed to deal with tanks and ignores 45% of your defence, which is okay, but can be abused with certain skills or weapons. Yes, it was lowered from 50% to 45% few weeks back but it wasn't enough - in my opinion.
Bumping it down by another 5%, to 40% would have a bit bigger impact and with change to Criticals, it wouldn't be as dangerous. Especially if they stack (if you're lucky enough).


Lastly, it's about Focus. Since the Focus threads have popped up, I've posted that if they want to nerf it then changing it to +5 damage per Focus would be sufficient enough, down from +6 damage per Focus. Since Focus is said to be the only viable (and strongest) build, slight nerf would put it on par with others so - technically - there would be more diversity because other builds would be close/on par with Focus. Technically..

That would deal with issues such as IA being overpowered (as some people say) and coupled with the change to Rage and Criticals, it wouldn't be as devastating. Likewise with Support-improving skills, such as Merc's Multi which is powerful when used due to high chance for a Critical hit and dealing a lot of damage, coupled with Aux as well. TMs can do Malf (improves with Support) + Energy Aux combo which is just as powerful, really. Instead of nerfing individual skills, this could solve the issue.




ansh0 -> RE: Criticals + Rage.. and Focus! (4/16/2013 15:30:41)

How about halving the all crit %'s?




Ranloth -> RE: Criticals + Rage.. and Focus! (4/16/2013 15:35:47)

The rate at which they occur? Nope. The same was done with blocks (min. and max. was lowered IIRC + scaled slower) and they are still out of hand. What needs to be changed is their efficiency. With cores raising the base % for these effects, they happen a lot. They are too efficient.

At lower rate, Crits would still occur and players would blame luck. It didn't do much with blocks at the time and neither it would change things here.




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