Exp / Credits Gain? (Full Version)

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santonik -> Exp / Credits Gain? (4/16/2013 19:24:35)

This is pure suggestion.

Round base. 1 round give little exp/credits. 2 round little more.3 round little more. Continuously rising little bit.
Maybe 1 round give 10exp and 10 credit. 2 round that give +2 exp and +4 credits. 3 round that give +2 exp and +4 credits and etc.......

Now so many player playing FAST style. Those gain extreme fast exp/credits. Match is 2-4 rounds normally and gain better advance exp/credits than tanks. Tank lagging behind now. This my suggestion make those build about equals to gain exp/credits.Tank is always long battle.

Loser/s gain 20% exp/credits

This works 2vs2 very well too.

What you think this suggestion ?

Those numbers can changes bigger/smaller !!!

My english isnt perfect but try understand [:D]

Removed all caps from title as it's spam. ~Tanky




Ranloth -> RE: EXP/CREDITS GAIN? (4/16/2013 19:27:57)

Rewards based on the length of the battle will NOT happen. If Titan + Rabble could not code scaled rewards per level, this is even unlikely to work. Besides, it would cause massive imbalance in pricing, possible Credit inflation depending on 'standard' length of the battle and Exp curve getting screwed again.

Scaled rewards per level were the initial plan. If that could not be done, this is even more unlikely to happen.




EpicIsEpic -> RE: EXP/CREDITS GAIN? (4/17/2013 5:22:01)

SUPPORTED




TRizZzCENTRINO -> RE: EXP/CREDITS GAIN? (4/17/2013 5:59:19)

nope, not supported, this would make credits too easy to earn, and like trans said, a credit price inflation may be needed.




Silver Sky Magician -> RE: EXP/CREDITS GAIN? (4/17/2013 6:04:55)

Nope. Varium devaluation is a major concern. I am not in support of further reforms to the dual currency.




santonik -> RE: EXP/CREDITS GAIN? (4/17/2013 13:38:38)

@TRizZzCENTRINO

Now so many player playing FAST style. Those gain extreme fast exp/credits. Match is 2-4 rounds normally and gain better advance exp/credits than tanks.

@Trans

Rewards based on the length of the battle will NOT happen. Why. That making all equals or very close that.

If Titan + Rabble could not code scaled rewards per level, this is even unlikely to work.Dont throw this away those matematic wizard can calculated this.But that taking only much time.

Besides, it would cause massive imbalance in pricing, possible Credit inflation depending on 'standard' length of the battle and Exp curve getting screwed again.Not necessary effect so much imbalance pricing or exp. Those numbers can changes bigger/smaller !!!

Scaled rewards per level were the initial plan. If that could not be done, this is even more unlikely to happen.
This Scaled rewards per level be effect too but smaller than that my suggestion.
2 option is Scaled rewards per level+my suggestion that making too more balance exp/credits.---FAST PLAYER~TANK

I Support caps. Caps making balance too.









Ranloth -> RE: EXP/CREDITS GAIN? (4/17/2013 13:59:04)

Imbalance in classes will make the rewards abuseable, because one can stall and those with fast kills will lose out on it. You ignore the point. If they can calculate this suggestion, why weren't level scaled rewards done already? They weren't feasible and nothing was said past that, and this was said in Delta. It takes much time? No. It's not possible with the current engine.

Whether you make numbers low or high, inflation still occurs. Exp curve has already been made and you have to calculate STANDARD battle length for the curve. Give or take for different builds but with class imbalance, it's impossible. Inflation and reforms.




liy010 -> RE: EXP/CREDITS GAIN? (4/17/2013 20:02:49)

So, what if me and my opponent decided to both AFK for maybe...20 rounds?




santonik -> RE: EXP/CREDITS GAIN? (4/18/2013 0:33:58)

Caps




zion -> RE: EXP/CREDITS GAIN? (4/18/2013 7:22:51)

Yes - mutual AFK kills this idea.




santonik -> RE: EXP/CREDITS GAIN? (4/18/2013 20:23:43)

AFK player/s die easy.

IF they have 2 AFK player 1vs1 match that dosent end never. That why this need caps. Then AFK player isnt thread.Because them losing only time.




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