ur going to fail -> "Rage Critical Attacks" (4/16/2013 22:37:32)
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Just my two cents here, how about the chance to crit during a rage attack is reduced to 0% just for the one turn. It won't solve the problem (if problem is the right word, you decide) but it is a start. Maybe crit's should be reduced to 0% when we use massacre, surgical strike, and super charge. These are ultimate final attack skills, if you them properly they shouldn't need any extra damage.
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