Luck is not a problem! (Full Version)

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Dual Thrusters -> Luck is not a problem! (4/20/2013 0:13:36)

Guys stop complaining about luck! Every single AE game has luck, and so does almost every single RPG game! If you're complaining about Shadow Arts, then also complain to every single game that lets you boost your luck!

Offworld: theres a skill that lets you boost your speed to increase your dodge rate
LoL: Lets you increase crit chance
Dragonfable: Theres is even a stat called "LUK!"
AQW: there is an enhancement called luck! and do you see anyone in the AQW forums complaining about it?
POkemon: Double team increases evasion rate to avoid attacks
Fire Emblem: Increased crit rate

Etc.

If you hate luck in Epicduel, then I guess RPG games in general aren't the best games for you. Luck is the main twist for these games, like it or not.




Drianx -> RE: Luck is not a problem! (4/20/2013 0:24:37)

- Did you know Epicduel is a pure PVP game, unlike all others you mentioned?
- Did you know Epicduel was supposed to require mainly skill, and luck should have been just a chance given to the poor?
... nevermind, you're new here.




odsey -> RE: Luck is not a problem! (4/20/2013 0:27:11)

@Drianx I have to disagree. I may use shadow arts, but when I got blocked Im fine. Without luck there wont be block,deflection,pvp drop and more.




Dual Thrusters -> RE: Luck is not a problem! (4/20/2013 0:36:32)

@drianx

-did you know league and offworld are also PVp focused?
-did you know without luck, almost none of many player's games would be spiced up?
-did you know that I changed my name? :P




Mother1 -> RE: Luck is not a problem! (4/20/2013 0:51:41)

@ dual

In case you haven't noticed the masses don't want that spice. They want their plans to either work or fail without some factor outside their opponent's plans screwing that up.




Dual Thrusters -> RE: Luck is not a problem! (4/20/2013 1:00:54)

@mother

I see that, but what do you want?

Some people here do still want luck involved.




Mother1 -> RE: Luck is not a problem! (4/20/2013 1:12:28)

I personally don't mind luck since I can work around it in most situations. Plus the excitement of certain things that can happen outside of planning excite me as well.

However I pointed that out because in cause you haven't seen it the masses want luck either controlled (which you can't do 100%) or want it gone completely so their plans can work without interfere.




redclaw -> RE: Luck is not a problem! (4/20/2013 1:26:23)

i dont have much of a problem with luck but it does get a bit frustrating when someone with virtually no dex blocks u 2 times in a row... or when u are a hit away from winning and ur opponent uses his aux and crit stuns u and u end up losing.... >.<




Drianx -> RE: Luck is not a problem! (4/20/2013 3:28:34)

@Dual
Usually when I see such nonsense as your first post I don't bother answering, but you may have a chance to understand.

The general idea is that you have no idea what 'luck' in games means, and throw some very different concepts into the same bucket of confusion.

When you increase your chance to crit and get more crits, that is not luck. 'Luck' means when you have lower chance to crit but still crit a lot, more than someone with higher chance to crit. The high frequency of such occurrences is what people are annoyed about. This has absolutely nothing to do with the LUCK stat in other games, unless this word acts on your brain like light does on Pavlov's dog.




Stabilis -> RE: Luck is not a problem! (4/20/2013 8:59:28)

Dual,

LoL is PVP-centered but I found your comparison quite frightening when LoL is: real-time, involves movement, involves terrain and obstacles, involves more entities than a lobby full of EpicDuel players, requires aiming, uses a vastly different health/energy system AND a vastly different attack system, and many more but you should get it by now how out of line that comparison was.




Sensei Chan -> RE: Luck is not a problem! (4/20/2013 9:10:47)

Luck Can And Cant Be A Problem.
1. Luck Makes The Game Interesting Without It ED Would Be Even More Boring
2. Luck Is Not Always The Case Its How Much Stats You Have Compared To Your Opponent
3. Shadow Arts Is The Best Passive Skill It Gives A +10 Chance To Block And With Most Armors You Can Get A 4% Chance To Block Core Making You Have A 14% Chance To Block And Top That Off With High Dex And Smoke Can Turn Into Block Madness (Shadow Arts Also Gives 10% Chance To Stun Making It A 40% Chance To Stun)
4.Support Abusing Tech Mage With High Malfunction Can Be Bad To (Some Armors Have A 6% Chance To Deflect Core)




STRUT MY MUTT -> RE: Luck is not a problem! (4/20/2013 9:24:11)

Luck is one of the biggest problems in the game. Luck moves like blocks, deflections, and crits should be completely removed from the game. Battles should be based on skill, meaning the player who uses the right moves at the right time to kill the other one first should be the winner every time. The only luck should be if you're a level 35 and you get a level 31 opponent, or you're the 31 and get a 28.









Sensei Chan -> RE: Luck is not a problem! (4/20/2013 9:30:54)

@STRUT MY MUTT
Your Idea Will Take Time And Hard Work And If You Want It To Happen I Suggest You Make Your Own Thread In Suggestions.




STRUT MY MUTT -> RE: Luck is not a problem! (4/20/2013 9:58:53)

First of all, stop capitalizing everything. I think that's against TOS and gives us all a headache.

Nearly impossible maybe, but possible. And it will balance out because sometimes you face higher levels, sometimes lower levels. And, wait for it.....








sometimes you even battle your own level. [8D]




jzozezjzozez -> RE: Luck is not a problem! (4/20/2013 15:19:39)

Did you just mention LoL.... League is smart. There used to be dodge runes you could purchase ( NOT WITH REAL MONEY) to increase your percentage of dodging basic attacks... At early levels this was too strong and they removed the runes!!!! Crit chance.... It's part of the game... Like early levels u have almost no chance to crit... Like crits don't change the game as much as it does in Ed..... Your list mentions games with luck... Can I mention the luck in Ed ? It's just too high... Not to mention the 14-19 dmg thing, sometimes u do 14 sometimes u do 19... Even more luck.... Cores give luck... Dex and support give luck... Skills give luck... And since battles are only a few rounds... ( so short) then whoever gets luckier wins... In league... It's always funny when someone crits you in their first few attacks... Great it does nothing lmao. Once you go into late game... You build items that give you a higher chance to crit and yeah lel you should play the game it doesn't change it at all... League is a great game.... Just don't take it personally when people rage at you.., its the Internet.... Idk what to do if I was a dev on how to fix this game.. I wish the devs would tell me... Maybe get rid of all luck? I hope they could test what it would be like if they removed All luck o.o.... What u guys think...?

Sorry I forgot to clarify for some people who don't understand : League is so big with so many factors of skill there is no luck in the game. None. Play it and watch some pro streams. The commentators and riot staff say there is no luck either when people win team fights. BY NO LUCK I MEAN NO LUCK HOW MANY TIMES DO I NEED TO SAY :)




Master Smasher -> RE: Luck is not a problem! (4/20/2013 17:43:14)

whatever, luck is just part of the game even though I notice it happens frequently, but ya I'll just deal with it




Vagaran -> RE: Luck is not a problem! (4/21/2013 7:10:12)

How can you even compare LoL and ED? The two are different in WAY to many ways. LoL involves actualy movement when battling, there are items you can get in-game to reduce/increase stats, the HP and MP system is MUCH more different, skills are different, stats are different etc.

AQW and ED:
What? Don't even bother comparing these two. They are also different, AQW is NOT a PvP based game, it's a PvE game. Luck increases crit chance and a little in all other stats, no one is complaining about luck as the game is PvE and not PvP.

Pokemon and ED:
Again, 2 completely different games with different mechanics.

Dragonfable and ED:
LUK in DF does NOT affect any battle effects (from what I remember), only rolls.

@Jz
Definitely! :)




Thesoulweaver -> RE: Luck is not a problem! (4/21/2013 7:43:07)

You know, I think luck is all right. To whoever suggested that we completely remove luck based thing, why don't you just play one of those games where you make and army and let them do whatever they wan't to do i order to kill the opponents army?

Luck makes this game interesting. If some guy gets 2 aux stuns in a row, chances are that he probably rarely gets a stun. Just because its something like 9/10,000 chance of happening doesn't mean it can't happen. Probablity is the most imprecise branch of maths.




King FrostLich -> RE: Luck is not a problem! (4/21/2013 8:26:47)

In ED's current mode, luck is the problem. Not blocks but crits and deflection rate because we have low health. Now increase it back or bringing the 1 stat = 2 hp and we can still survive even when luck intervenes.




Xendran -> RE: Luck is not a problem! (4/21/2013 17:33:59)

quote:

If you hate luck in Epicduel, then I guess RPG games in general aren't the best games for you. Luck is the main twist for these games, like it or not.


1. You imply that there is only one level of luck, which is blatantly false. Epicduel contains more luck factors than every game you listed.
2. Luck is NOT the main 'twist' for rpgs.




Baron Dante -> RE: Luck is not a problem! (4/21/2013 17:40:01)

quote:

Dragonfable and ED:
LUK in DF does NOT affect any battle effects (from what I remember), only rolls.

Crit and Dodge (Dodge bugged tho)

I see ED still hasn't learned the skill of minimizing the effects of luck, and still elect to want it gone instead.




Mondez -> RE: Luck is not a problem! (4/21/2013 18:42:43)

The factor of luck here is really insane, I fought against a BH with low dex and tech, but yet he was able to deflect and block all my attacks. Tell me if I am missing something here?




Ranloth -> RE: Luck is not a problem! (4/21/2013 18:44:14)

Yes. Yes you are. Higher Tech and Dex don't guarantee they won't deflect. Just lower chance. The luck was in their favour. Or call it probability.




Mondez -> RE: Luck is not a problem! (4/21/2013 18:46:56)

@Trans
Good point, I guess Lady Luck despises me when it comes to ED.




Stabilis -> RE: Luck is not a problem! (4/21/2013 18:53:45)

In a real strategy game, the luck involved is in the challenge. What this means, is that although you can anticipate and control everything you do (to certain limits [like your maximum damage]), everything involved with the challenge (for EpicDuel it would be an opponent)... is everything you cannot expect since you are lacking information (unless you can read minds through the internet).

I can reinforce this everyday, but the opponent IS random. They are the avatar of randomness. So long as the selection of choice (skill trees, skill cores) grows, so does the randomness of the opponent, placing less priority to randomness on RNG battle mechanics.

As it stands, EpicDuel lacks selection in battle, leading us to rely on the implementation of vital RNG factors. Would anyone agree with this?




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