Kellykatherine -> Less Balance Updates, More Testing (4/20/2013 21:09:44)
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I have found, especially since the onset of Omega, that I really dislike nearly every balance update; and this is not just me ranting about 'oh this is so annoying', but they also seriously detract from my playing experience. Back story: I felt that right after Omega came out, the system was fresh and quite good for innovative strategy and building. The fresh start brought an end to the extremely overused, overpowered 6 focus infernal android build, and I felt like it was a great fresh start for Epicduel. I found myself playing for almost 5 times more than prior to the update, and it was honestly very enjoyable. Now: However, as later balance updates came around, I found many of them very... demoralizing. Especially with the latest update where block becomes non-complete, I feel like there is actually a lot LESS strategy and MORE luck involved, rather more strategy and less luck. Many players seem to be taking the (formerly incorrect) approach of 'heck, I don't care if I only hit properly 50% of the time, I'll just do it anyways", which is annoying both from opponents and from my allies. Also, another thing that I've noticed (I don't know if this has anything to do with the balances) is that with the increasing amount of balances within a stage of testing, not only the blocks, but also the deflects and crits, become increasingly random. I won't list examples, but there are more than a couple cases when the stats and the occurences just don't match up at all. I don't offer any way of fixing this, but I will say that since these have been happening, I haven't been playing even 1/10 as much as I did in the beginning of Omega stage. I only came on recently to finish up the egg hunt and in fact, outside of for in-game events, I don't play at all. Generally, I feel like the emphasis should be on testing the larger-scale effect of 'balances', and to have each balance (obviously I don't count bug-fixes as balances) be a large, important thing [almost like a mini-new phase] with notification beforehand so that players can be prepared for the changes (good/bad) that occur after it, rather than the current little things that will randomly shock you every week, mostly in bad ways.
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