Balance Suggestions for Luck (Full Version)

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Dual Thrusters -> Balance Suggestions for Luck (4/21/2013 14:11:46)

Some people do not like luck in their games. To balance it out without removing luck completely, here are my suggestions.

-If you get stunned, your rage meter fills up completely
-If someone crits you, you gain 25% of your max rage

-If you go 2nd even with higher support, you gain rage depending on how much more support you have than your opponent.


*What do you guys think?








Melbourne -> RE: Balance Suggestions for Luck (4/21/2013 16:37:55)

Stun for full rage is an awful idea. Insta-rage for missing a turn? Leave rage alone. It's fine as it is.




santonik -> RE: Balance Suggestions for Luck (4/22/2013 12:42:50)


-If you get stunned, your rage meter fills up completely
hhmmm not full but that that can give something extra rage.
Not too much but little more.





Leprechaun -> RE: Balance Suggestions for Luck (4/22/2013 12:54:19)

Maybe make a block 50% dmg blocked? Would be more fun :D




Melbourne -> RE: Balance Suggestions for Luck (4/22/2013 13:00:50)

Leprechaun, Rabble has already explained how blocks need to stay above deflections. And you just got a nerf for blocking, be glad you did.




Leprechaun -> RE: Balance Suggestions for Luck (4/22/2013 13:02:32)

Oh ok :3
Drop luck % a little then :D




Exploding Penguin -> RE: Balance Suggestions for Luck (4/22/2013 22:02:21)

This could be viable, but it should definitely be toned down. Maybe just make it so that the damage received converted to rage is higher, because right now strength+support TMs are running amok and they normally can kill the opponent before the opponent even rages.




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