STRUT MY MUTT -> RE: Casters. Need. To. Be. Stopped. (4/23/2013 11:36:11)
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Increase Energy Shield? Yeah, Rage cuts through it, you realise that, right? No matter how high it is, versus Rage, it'll not be as efficient. If Lvl 5 skill can deal 70'ish damage for mere cost of 21 Energy then something is wrong. Casters are the only real weapon for a Caster build? Seems like you're making a poor Caster build then. Even without Assimilation, I could make many good ones with old Plasma Bolt (prior to the buff) and just that. With Assimilation, you can put it together with SC for high damage + Lvl 5-6 Bolt to be used on Rage. If it's the only viable, you're doing it wrong. Don't think how it affects you, think how it affects others as well. I'm pretty sure that if Bolt was changed from Tech/3 to Tech/4 (for damage) then Casters would still be as viable but a bit weaker, at all levels (since Bolt is dangerous at lower level, almost impossible to beat). Dex builds can do Multi + Overload build for 1v1, Tech have Bolt + SC or you can bo Bolt + Assimilation + Malf instead & decent DA (so it's not sheer Tech abuse). Fine. Lets just nerf the whole game to where everyone does 5 -8 damage per turn. That sounds like a lot of fun Trans. PS. For the record, I have a level 23 bounty hunter and I have no problems with casters in 1v1 or 2v2. Sure they're a challenge, but not OP to where they can't be beaten. Latin Lover is talking about in Jugg battles at higher levels, i.e-lvl 35, where I've had no problem with casters as BH, CH, TLM, TM or what I am currently, BM.
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