RE: Azrael's Will Fix (Full Version)

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Drianx -> RE: Azrael's Will Fix (4/25/2013 4:46:06)

quote:

This is literally the opposite of the purpose of this. I'd rather it be 85% Gun damage and unblockable than 65% gun damage and blockable.


Why not reducing both damages? Because asking for a inflicted damage nerf and received damage buff would be too much drawback for the other strategic benefits.

But reducing both damages to simbolic values will diminish the core's pure offensive abuse and concentrate on the strategic benefits you mentioned.




santonik -> RE: Azrael's Will Fix (4/25/2013 5:06:43)

Azrael's Will special damage always only 5. That making Azrael's Will more tactic.
No more Smoke/malf spamming. What you think?










Blitzex/Sr. Zeph -> RE: Azrael's Will Fix (4/25/2013 5:14:30)

The gun is fine.
Just because you have problems countering it doesnt mean it should get nerfed.





Xendran -> RE: Azrael's Will Fix (4/25/2013 5:30:24)

quote:

The gun is fine.
Just because you have problems countering it doesnt mean it should get nerfed.


1. No it's not.
2. I actually don't have problems countering it because of the way my build is set up.




santonik -> RE: Azrael's Will Fix (4/25/2013 6:03:10)

Special attack that gun.Main point is tactic no damage. If i wrong correct me.
Azrael is good to use tactic mind.you can make force to opponent that give 1 extra turn. This allow bot or something strong skll using easy.This is main point this core. If i wrong correct me.


Now that 85% damage is near 3-15 damage.depends armors. Smoke/malf buff this Azrael's Will. This is broblem

Smoke/malf player is huge advanced if they use gun now. If other player cant buff himself he is big trouble

Smoke/malf + Azrael's Will and something strong move + RAGE battle is over
That is maybe too good now
3 class can do this TM,CH and BH

My suggestion taking only depuffers advanced out this gun.

Azrael's Will special damage always only 5.No matter what opponent defence is.3 is too low 25 is too high damage.
That making Azrael's Will more tactic.
No more Smoke/malf spamming. This making more real tactic.
What you think?

I respect others perspective too.







Thesoulweaver -> RE: Azrael's Will Fix (4/25/2013 6:18:15)

Instead of making it only 5 damage per turn, PErhaps only making it not stack with smoke/malf will be the best solution for this gun.




santonik -> RE: Azrael's Will Fix (4/25/2013 6:27:31)

Azrael's Will that is my main target but my englisg isnt perfect.

That 5 damage can be change but no too much.




Ranloth -> RE: Azrael's Will Fix (4/25/2013 6:36:28)

But why should 3 of the classes (CH, TM and BH) be penalized for using the Azrael's Will? You know, other classes can use it equally well despite Intimidate or complete lack of debuff. So that'd fix it for 3 classes at most, out of which, only 2 seem to "abuse" it, which they really don't.

It forces you to Strike and you get hit for 85% damage, not 100%. If Malf then you have normal chance to hit, if Smoke then lower but change to blocks has been an indirect nerf to the Gun already. The core is now perfectly fine. If they block you, that's unfortunate but you have 15% damage going through which is better than 0%. Even better if you have Rage, since it won't be completely wasted.

Give it some time. Rabble is working on reducing the luck impact on the battles - blocks and deflections - so if blocks get changed again, the core may receive another indirect nerf. Just leave it at that. It's not OP anymore. If it is then it could be the combination of certain skills with the Gun. That doesn't make the Gun (Core) OP in itself.




Thesoulweaver -> RE: Azrael's Will Fix (4/25/2013 6:43:41)

@Trans - When did Rabble say he had something special in mind for focus *Looks Around* I don't see any special change to focus.




Blitzex/Sr. Zeph -> RE: Azrael's Will Fix (4/25/2013 6:44:21)

^ Wait for tomorrow, all i can say.




goldslayer1 -> RE: Azrael's Will Fix (4/25/2013 6:47:42)

@thesoulweaver
its probably tomorrow.
they couldn't do it last week because they released a new robot.

releasing a new robot + focus nerf/change on the same day = not good for sales.




Thesoulweaver -> RE: Azrael's Will Fix (4/25/2013 6:52:46)

Well, but he did say it long back. I do hpe it happens soon. Tired of relyying on only my Yeti for damage.




Blitzex/Sr. Zeph -> RE: Azrael's Will Fix (4/25/2013 6:57:44)

quote:

they couldn't do it last week because they released a new robot.

They could, but they didnt because:
quote:

the full Arborgeddon event starts next week to coincide with Arbor Day




Ranloth -> RE: Azrael's Will Fix (4/25/2013 7:03:04)

quote:

When did Rabble say he had something special in mind for focus *Looks Around* I don't see any special change to focus.

He did NOT say that. What he's said was to make certain unused skills more interesting and perhaps buff them as well (do NOT bring up Assimilation here). He's changed Poison + Heal so far, in the other thread he's promised a buff to Static Charge for CHs as well. There was NO mention of Focus. Only Goony was talking about Focus in a different thread & discussing it with Rabble, which coupled with our feedback *could* result in Focus change.




Sageofpeace -> RE: Azrael's Will Fix (4/25/2013 7:05:21)

them tomorrow they gonna be like OH THIS EVEN TOOK A LOT TIME FOR US SO NO BALANCE CHANGE THIS WEEK TOO MANY BUGS ANYWAY

azreal will is find as it is





santonik -> RE: Azrael's Will Fix (4/25/2013 7:06:41)

Azrael's Will core is not alone OP but that works too well now. Especially Smoke/malf+Azrael's Will.That damage is no low damage.

This is only raw compromise.


i take this @Exploding Penguin

I would definitely agree about the unblockability, because lots of BHs, shadow CHs, and dex tank builds abuse azrael's will like this. However, I can't really support lowering the damage anymore because it's already been lowered enough to have a significant different from a normal gun attack, which makes players use their tactical skills to decide when the best time to use the core would be. Lowering it to 65% would simply be way too much.


I take this @Mother1

No, but most focus 5 high smoke max shadow arts Bounty hunters use it for that purpose. They smoke you which increases their chance for blocking then shot you with the gun's special ability a lot of times not only wasting your rage, but causing it to get blocked giving you very little damage (now that blocks no longer negate all damage) as well as wasting your rage.

This is @H O L L O W
No way, blocking is not an issue, but have you seen what high strength/supp tm's can do even with it doing 85%? They kill you in three hits. Making it 100% is not supported at all. It should be lowered to 65% in my opinion, considering the fact that they use it to waste your rage, which is huge.

Im sry @Exploding Penguin, @Mother1 and H O L L O W i dont ask permission.




Ranloth -> RE: Azrael's Will Fix (4/25/2013 8:04:08)

By reading your posts, I can see SA is a problem not the Core. Why nerf a Core that may not be used by the given class? Why nerf the core if I don't have Smoke or Malf? Blocks were adjusted and Azrael's Will has had indirect nerf. Its damage was put down to 85% at the time as well which has pleased quite a good amount of players. More changes will follow that may be an indirect nerf to it. Simple as.

If you have Smoke + SA problem, debuff with your Bot (as a Mercenary) to increase your blocking. I use Reflex Boost instead which costs me 7 skill points and Energy + decent Support so I can get good bonus outta it.

Just remember, if you can't beat it but everyone else can, there is no problem. It'll likely be your build if anything. Use available counters (to reduce Smoke's impact) or try to Heal when you know Azrael's Will may be coming. After changes to blocking, Azrael's Will isn't that bad anymore. It wasn't that bad prior to the block change so it's just made it easier for players to counter.




Xendran -> RE: Azrael's Will Fix (4/25/2013 8:47:32)

Some stuff has happened outside the forum, and my view on this is now different. It would be good to have it at 65% gun damage, but still allowing the strike to be blocked.




I Underlord I -> RE: Azrael's Will Fix (4/27/2013 12:20:14)

Removing Azrael's Will, and to a much lesser extent Azrael's Anguish, from the game is the only true way to "fix" it.




Ranloth -> RE: Azrael's Will Fix (4/27/2013 12:24:13)

Yeah, and refunding everyone who have purchased the Azrael promo. I don't see it happening. People bought it for the cores, since that's what the weapons have. Excluding the cores, they are just like any other item.




Xendran -> RE: Azrael's Will Fix (4/27/2013 14:42:37)

I would never support the removal of azrael's will. I'd much rather just see more cores added that are equally as powerful, preferably some defensive ones first, as a counter for it. Eventually i want a very large number of cores that have strategic uses, so that instead of just going "well i better get this so i can counter azraels", they have to think about what cores are most dangerous to them, and prioritize, since you won't be able to counter every core.




King Helios -> RE: Azrael's Will Fix (4/27/2013 14:51:41)

^
What would be better:

1) Making the ED team spend a lot of time making new cores to counter Azrael's Will.
2) Fixing Azrael's Will
3) Both, but less new cores.

My suggestions for Azrael's Will:

1) 115% force-strike damage.
2) No rage-gain when Azrael's Will is used.

(I forgot the 3rd idea [&:])




ValkyrieKnight -> RE: Azrael's Will Fix (4/27/2013 20:10:35)

I would just reduce the Will's % to 65% similar to the rusted robot's ability. When someone tries to buff away your debuff the Azreal's will will drop their buff below your debuff leaving them still debuffed. This is what makes it OP in my mind and I think that's unfair. The core itself can stay I have no problems with it but it makes all shields virtually useless especially since most Azreal abusers often have high support.




toopygoo -> RE: Azrael's Will Fix (5/1/2013 0:28:15)

another drastic idea:

-put damage back to 100%
-core is effective, the turn after the next one, giving a warning.
-make hit unblockable
-make rage go to 99% (if full)
-make crit impossible

this leaves the effect unblockable.
it also make stunning useless on that one turn you do get because you would wake them up.
if you were supposed to have crit, and were able to survive, you still have a chance to use it
target selection and damage selection is still active.




Exploding Penguin -> RE: Azrael's Will Fix (5/1/2013 0:31:45)

@toopygoo: People don't need a warning since they should be able to predict when it's going to happen and heal or take some defensive measures beforehand. If they can't predict the force strike coming up, then they deserve to be exploited by the core's effects.




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