Juggernaut Difficulty (Full Version)

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Exploding Penguin -> Juggernaut Difficulty (4/27/2013 1:19:20)

To be honest, jugg is absolutely absurd at high levels, particularly when your opponents have extremely strong cores which any player can get such as generator and frost shards. At low levels, jugg may be easy to win, but at 35, I find it extremely difficult. I win like 50% of the time when I'm tanking with a good merc/TLM/CH build and strategy. While I know jugg is supposed to be a challenge, the credits/exp rewards don't reflect that at all as 2v2 is far easier to win and you barely gain any more spoils from winning a jugg fight compared to winning a 2v2. Something should be done about juggernaut to make it slightly easier to win in. What do you think should happen?




Demon Emperor -> RE: Juggernaut Difficulty (4/27/2013 8:34:43)

I think lvl scaled HP medals for jugg only would help. (Like Bludrut brawl medals in AQW.)

Something like this:
Lvl 25: 2,500 credits/200 var for +5 HP medal
Lvl 30: 5,000 credits/350 var for +10 HP medal
Lvl 35: 10,000 credits/500 var for +15 HP medal




theholyfighter -> RE: Juggernaut Difficulty (4/27/2013 8:59:31)

Lvl 25: 2,500 credits/200 var for +20 HP medal
Lvl 30: 5,000 credits/350 var for +30 HP medal
Lvl 35: 10,000 credits/500 var for +40 HP medal




STRUT MY MUTT -> RE: Juggernaut Difficulty (4/27/2013 9:10:32)

Another reason the lower levels have become very powerful compared to level 35 is because they can put all their stats points to good use.

Higher levels have a lot more stat points, but because of diminishing returns they've become useless.

I have a level 25 character and almost never lose against a jugg.













Sensei Chan -> RE: Juggernaut Difficulty (4/27/2013 9:11:10)

Not Supported I Am BM And I Win 70% Battles.




EpicIsEpic -> RE: Juggernaut Difficulty (4/27/2013 10:47:29)

Yes i do find jugg difficult and would loose 90% battles if my opponents would KNOW how to play time correctly and have very very good tactics. (i win 75%) But it shuld be 50% win rate... Since jugg and low lvl players shuld have same chance of winnning!




Exploding Penguin -> RE: Juggernaut Difficulty (4/27/2013 12:33:40)

@sensei chan: 70% is terrible compared to what it used to be. I'm asking for a skilled player to be able to attain around an 80-90% win rate.




toopygoo -> RE: Juggernaut Difficulty (5/1/2013 0:18:58)

agreed: you did pay 20,000 to remove your partner.
if not bludrut style medals, then percentage increases and decreases:
+25% block
+25% deflect
+25% rage gain
etc. im too tired right now, to think of appropriate number and prices, but i i think thats the gist of it.




toopygoo -> RE: Juggernaut Difficulty (5/1/2013 17:18:45)

or here is another idea:
if you have defence thats is higher than they're max possible damage, then in the case of a deflection or block, they hit 1 instead of three. otherwise it serves no purpose but to mess with your luck.




goldslayer1 -> RE: Juggernaut Difficulty (5/1/2013 17:26:02)

the current match making system is broken.

right now you can fight players 6-10 lvls lower in jugger.

at lvl 35, jugger is facing enemies that are lvl 25-29
at lvl 20, a juggernaut would be facing enemies lvl 10-14

as levels increase, jugger enemies will get statistically stronger due to leveling and item damage/stat scaling.

at lvl 50 for example
a jugger enemy would be lvl 40-44

as you can see, the current system is broken, it is merely a band-aid as some like to call it.

so statistically speaking, ur at a HUGE advantage in juggernaut if ur in the low lvls.




Soul of Shadow -> RE: Juggernaut Difficulty (5/2/2013 16:36:49)

maybe we could make the lvl range scale by palyer lvl in some way?




Silver Sky Magician -> RE: Juggernaut Difficulty (5/2/2013 16:53:45)

@Exploding Penguin

I think that's quite unrealistic. That sort of percentage is unattainable even in 2v2.




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