Exploding Penguin -> RE: Way to fix Opness of Azareal Will (4/28/2013 11:05:04)
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It already almost always does 3-5 unless the user has high strength, a debuff, or is facing an opponent with no defenses. There'd be pretty much no point if it always hit 3, as it'd be even more useless. Using it as a stall turn so I can rage would easily be foreseeable, and people would just do something about it. Also, a yeti is a strong counter against this. There's a difference between lowering damage to be tactical, and to make something useless. 85% is definitely something that makes sense because that 5-ish less damage can determine the winner of a fight, but always making it 3 is just ridiculous and sounds like a rant because you can't foresee when the core is being used, and thus you lose to people who have it.
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