RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (Full Version)

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The Jop -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 15:40:55)

@Jmagician
We need to verify that, which means going across all the maps and seeing where they spawn. But for now we should probably put a temporary note. And you're welcome. I'll ask Asuka about that since he's a Moderator on the Wiki. Darkon Drago also only spawns in certain parts of the Labyrinth, I think.




Jmagician -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 15:45:24)

Yes something to give the players a good lead to go on. You can cross off map 2 from the list because I spent many hours there. As for Darkon Drago, I have found it many times long ago when I was searching for Earth Golem so I don't necessarily think it has a fixed location.




The Jop -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 15:46:30)

Where did you find Darkon? I've only seen him in Map 3 of the Labyrinth.




Jmagician -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 15:52:43)

I am sorry, I cannot help. It was a very long time ago, the amount of times that I encountered it I had figured it was uncommon at the very least everywhere on the map.

As for this Dark Pikeman -.- The first round started, we are both level 1s and it got initiative and OTK'd me!




Hakunin -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 16:04:29)

Darkon only appears at certain platforms. I know in map3 two locations, and I heared people found it in map2.

Blade Skeleton and Undead Knight also not appear everywhere.




TheSage -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 16:15:59)

I got Darkon in the starting point (dont know the map # because i was refresh farming for it), as for the Nightmare Dungeon, it seems that map 1 is broken somehow (it is causing the loading screen freeze), map 2 has the bosses but none of the new characters, and map 3 has no bosses but all the new characters.




The Jop -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 16:17:29)

I also think Crypt Rogue doesn't appear everywhere in the Undead Dungeon. We might have to do some research.




killer15683 -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 16:18:14)

The bosses at nightmare dungeon are missing as well. when i reach their location the boss battle doesn't start. I just roam in the spot.




Combat dummy -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 16:20:05)

What Kind Of Characters Do My Fellow Forumites Prefer For Fighting Bosses/PvP?
Characters That Can Combo Every Turn, Despite It Being Week Combos.
Characters That Hit Hard But Take 2 Turns To Use One Hand.
Characters That Specialize In Defense Heavy Abilities.
Characters The Have Moderate Defense But Have Healing Properties.
Characters With Cost Effective Decks.
Tank Characters.


Also
When CardCustomization Comes Out, Which Cards Would You Like To Be Able To Add To A Character And Which One In Particular Would You Like To Augment?




Beck -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 16:21:49)

@Combat
I prefer tanks, like Cosoma! And also Monk/Dire Monk. Very few problems in Oversoul can't be solved using a Monk...




Combat dummy -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 16:23:17)

@Lord Beck: I Thought That One Of Monks Major Downfalls Was The Fact That He Has No Unblockable Moves That Are Worth Any Heavy Damage.... So He Was Vulnerable To Counter Attack Spammers....




UnderSoul -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 16:24:33)

@Combat As long as the deck isn't terrible, I prefer characters that I can build backstories and dialogue with.




Combat dummy -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 16:26:31)

@Undersoul: All That Is Fie And Dandy But Then You Probably Wont Beat Bosses With Just Any Ol' Character.




UnderSoul -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 16:27:26)

@Combat That's why I've got Augustiner.




Beck -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 16:30:46)

@Combat
Oh I am well aware of Monk's short-comings, which I guess leads nicely to your next question of how I'd modify them with CC: Either give Monk some Piercing cards like Tharr has, or I want to give him Arcane Ranger's Energize/Storm combo. Or, really, add 2 Cat Reflexes.

Cosoma is perfect the way he is, and I have no idea how his BEAST of an evolution's gonna top what is already a spectacularly wonderful Ice deck...




Combat dummy -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 16:32:07)

@ Lord Beck: Haha, Maybe They Will Give Cosoma 20 Cards. Then What?




Hakunin -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 16:33:56)

i use effective highlvl chars for PvP, no matter what their style is. Or an unexpected annoyance character.

(current favourite is shadow)




kise2 -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 16:39:03)

@Hakunin

Same here although I really like light and earth.




Combat dummy -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 16:41:23)

@Lord Beck: Is Cosomas Ice Wall Really 0 Charges?




Jmagician -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 16:42:49)

This new game engine has fixed some of the older problems, but a whole slew of other bugs have been introduced.




Beck -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 16:42:54)

@Combat
Um what? Ice Wall is 6 charges, always has been. It's just a double Shield.
And I hope Cosoma's Master form doesn't have more than 17 cards... but even if it does, I'd hug him and accept him anyway >.<




Combat dummy -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 16:43:47)

On The Wiki, Cosoma And FrostZard Have 0 Charge IceWalls




The Jop -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 16:43:57)

@Combat
Ice Wall used to be discarding one card for 15 defense for no energy, if that's what's confusing you. Ice Wall costing nothing would make ice characters practically invincible.




Jmagician -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 16:44:32)

There is a master version of Cosoma in the works? .-.




Combat dummy -> RE: =OS= Beta Release Thread 118 - READ THE FIRST POST (4/27/2013 16:46:40)

@The Jop: I Am Aware Of That But How Come The Wiki Hasnt Been Updated?




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