RE: Frost Shards (Full Version)

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Sageofpeace -> RE: Frost Shards (4/28/2013 7:31:27)

they should remove the passive core from Froslayer and i wouln't mind having Xendran suggestion in to consideration just make 10% ep and like i say make the passive core removable




Tushar -> RE: Frost Shards (4/28/2013 11:28:50)

Oh please Frostbite and frost shards are not overpowered...

Now frost shards core is usable...

Which now reminds you frost bite is OP??

Because people using it too much.. right??

Well frost bite suppose to be Powerful its a Promo core...

It takes 5 energy for 3 turns whereas Emp takes alot in 1 turn with low energy...

So please stop giving stupid excuses without good reason...




DanniiBoiixD -> RE: Frost Shards (4/28/2013 14:23:16)

Just make frostbite undeflectable and unblockable, to make it equally powerful as the shards thing.




Ranloth -> RE: Frost Shards (4/28/2013 14:30:15)

Equally powerful? Shard deals 85% damage and deflectable. Bite deals 100% damage and blockable. The only occassion where Bite ends up weaker than Shard is in case of block. Otherwise, Bite is superior.




Tushar -> RE: Frost Shards (4/28/2013 14:48:43)

Oh please now you want them to be equal??

Who uses frost bite nowadays eh??

You people never complaint about it past 2 years...

Remove frost shards then...

And trans it cause 100% damage...




Drangonslayer -> RE: Frost Shards (4/28/2013 15:12:01)

I thought shards dealt 100% primary weapon damage.




Exploding Penguin -> RE: Frost Shards (4/28/2013 22:29:02)

@synner: Frostbite is blockable and has a 1-turn warmup, whereas frost shards doesn't. Also, frostbite should remain exclusive to the promo (much like how heart attack should remain exclusive to azrael's borg). Most importantly, though, is the fact that with frostbite you can't have a passive core because icy chill is locked and takes up that space. With frost shards, you can get it on a phys weapon (all frostbite weapons are energy) AND you can add a passive core.




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