Frostbite and Frost Shards (Full Version)

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Demon Emperor -> Frostbite and Frost Shards (4/27/2013 22:28:05)

Both of these cores take too much energy at no cost, and they have no counter except for energy gained from generator. You shouldn't have to depend on a core that only some people have to counter frost.

The effects of Frostbite and Frost Shards should be removed by Field Medic, like poison. By the same logic as the change to poison, this gives a good counter to frost, and makes it require more strategy.




Xendran -> RE: Frostbite and Frost Shards (4/27/2013 22:34:35)

15 Energy over 3 turns with frostbite
14 Energy over 1 turn with energy shot
14 energy over 1 turn with energy storm
30+ energy over 1 turn at a miniscule cost with EMP
Usually 15+ energy over 1 turn with assimilate


What was that about it being overpowered?
Also, medic curing this is not logical at all. Poison is something that you heal. Energy loss is something that you fix, not heal. Do you give medicine to your computer if it short circuits?




edwardvulture -> RE: Frostbite and Frost Shards (4/27/2013 22:45:48)

But you get to attack while its being casted




Xendran -> RE: Frostbite and Frost Shards (4/27/2013 22:51:17)

Just like assimilate, which also gives you energy back in exchange for being blockable. Frostbite and Frost Shards are right in line with all the other energy drainers except EMP, with frosbite being a bit weaker.
It also has the drawback of taking 3 turns, so if the enemy has a skill that requires more than 5 EP to be taken to remove, you can't do anything about it with frost.




fishb8123 -> RE: Frostbite and Frost Shards (4/28/2013 0:38:40)

I think it would be pretty if cleanse from the assault bot can take away poison and frost.




Sensei Chan -> RE: Frostbite and Frost Shards (4/28/2013 8:03:39)

Xendran Pretty Much Covered It Its Not Op At All It Takes 3 Turns To Do 15 Energy Drain While Assimilation Is Way More Powerful.




Xendran -> RE: Frostbite and Frost Shards (4/28/2013 8:36:41)

quote:

I think it would be pretty if cleanse from the assault bot can take away poison and frost.


Now this is a suggestion i like. Gives more versatility to the assault bot without overpowering it.




Ranloth -> RE: Frostbite and Frost Shards (4/28/2013 8:42:23)

Would fully cleanse be appropriate? Frost is once per battle already. How about taking away 65% of it - just like with debuffs - so frost would end up having 5.25 (rounded up to 6) and divided by 3 = 2, so it's a drop from 15 EP leak to just 6 instead! Poison that deals 36 damage would end up dealing total of 13 damage or 4 per turn (rounded up, as always). That's Poison Spores example.




Xendran -> RE: Frostbite and Frost Shards (4/28/2013 10:55:36)

Yeah, same 65%.




Ranloth -> RE: Frostbite and Frost Shards (4/28/2013 11:09:00)

I'd actually love if this was done - 65% debuff to Poison and Frost. It's a nice defensive buff, especially for those who don't have EP regen nor a skill to debuff it (Mercenaries).

Another way is making HP Boosters and EP Boosters to remove Poison and Frost. Of course, if they come back. That'd be using your formula you've posted in ED GD, IIRC (so HP/EP returned depends on your HP/EP). That'd give all classes a fair chance.




spinutto -> RE: Frostbite and Frost Shards (4/28/2013 11:16:29)

In my opinion that would make poison kinda useless again, as there will be too many ways to counter(field medic, boosting, cleanse)
You would be basically giving the opponent a free heal.




Tushar -> RE: Frostbite and Frost Shards (4/28/2013 11:21:23)

They are not overpowered...

They just released frost bite core named Frost shards...

It's disgusting that where I had to pay varium for that now It's for 7k credits...

Reducing Frost shard will solve the problem if we have any...

Because frost bite is a rare skill...

Even It's a promo skill....




Ranloth -> RE: Frostbite and Frost Shards (4/28/2013 12:23:35)

Boosting doesn't exist. I've just given a suggestion. If Bot was to work with it, it's only Assault Bot + Heal. If you forgoe Bot for a different one, that leaves you with Heal. Mind you, Bot would debuff it rather than cleanse it & it deals no damage nor heal you, so it's a turn 'wasted'.

quote:

It's disgusting that where I had to pay varium for that now It's for 7k credits...

Promo =/= more power.




Blitzex/Sr. Zeph -> RE: Frostbite and Frost Shards (4/28/2013 12:28:02)

quote:

Promo =/= more power.

At that moment it actually was like that.

Its called breaking promises and ripping off those who bought those items back then.




Hard boy -> RE: Frostbite and Frost Shards (4/28/2013 14:10:47)

@trans

Last time I checked Promo = a mini smoke or malf every match (omega weps)

promo = free unblockable hit that steals rage (chairman)

promo=free hit that deals what 125% unblockable damage? (bionic and Jack o fire weps)

Promo = force to strike, and debuffing a buff...

what are you saying man.. if promo=/= more power then no one would buy it.




Ranloth -> RE: Frostbite and Frost Shards (4/28/2013 14:17:46)

That's called unique core. You can't compare them to anything else because they don't exist as of now apart from being in a promo. Azrael will be back next year in-game, just so you know. Bionic + Harvest weapons deal 117% damage, not 125%. Whilst Meteor Cores deal 110% which is minimal power boost but Harvest are seasonal anyway.

You're stating the effects, what about them? Sure they are unique as of now, but what stops them from releasing mini-Smoke core on its own? For now, they are unique thus powerful. Advantage may be given but miniscule - i.e. Harvest/Bionic vs. Meteor Cores.

Also, you've took the words outta context. First of all, promos come back after a year in-game therefore available for everyone. Second, you cannot compare them to anything else without appropriate alternative - just like Meteor Cores have (Harvest/Bionical). That's called unique, not power advantage.




Hard boy -> RE: Frostbite and Frost Shards (4/28/2013 14:21:53)

then whats the point of having a cheap core that is better than a Rare core..?

Would you mind if they make a core than gives you an unblockable hit and takes away 50% rage? chairman is not coming next year..




Ranloth -> RE: Frostbite and Frost Shards (4/28/2013 14:28:21)

Well done. Only recent promos come back - ones released in 2013. What's your point?

quote:

then whats the point of having a cheap core that is better than a Rare core..?

Define better.
Jack-O-Fire + Thorn Assault have 7% damage bonus over Meteor Cores. FrostBite deals 100% damage or 15% on block, whilst Frost Shard deals 85% damage and 42.5% on deflect. Blocks are more powerful than deflections hence why it's weaker if the effect occurs. Otherwise, FrostBite is superior. If you have problem with Bite being weaker than Shard when the effects occur (Blocks/Deflections) then blame the way in which they work. Apart from that, Bite is superior.




Hard boy -> RE: Frostbite and Frost Shards (4/28/2013 14:31:53)

I still dont get how bite is superior, on deflect shard deals more damage than frostbite on block, and they have exact same effect..





Ranloth -> RE: Frostbite and Frost Shards (4/28/2013 14:35:38)

On the respectable effects, Shard is superior. Without them, Bite is. Whether deflections or blocks occur, depends on your Tech/Dex and enemy's Tech/Dex.




Hard boy -> RE: Frostbite and Frost Shards (4/28/2013 14:40:42)

wait what???????????????

shard more powerful when compared on the same guy.




Ranloth -> RE: Frostbite and Frost Shards (4/28/2013 14:45:21)

FrostBite - 100% damage, blockable (15% damage)
Frost Shard - 85% damage, deflectable (42.5% damage)

If blocks nor deflections don't occur, which one is superior - FrostBite or Frost Shard? On the respectable effects, Frost Shard will be superior because it deals more than blocked FrostBite. Otherwise, FrostBite is superior due to dealing 15% more damage.




Hard boy -> RE: Frostbite and Frost Shards (4/28/2013 14:48:28)

85%?? description says its a regular strike...




Tushar -> RE: Frostbite and Frost Shards (4/28/2013 15:13:03)

Frost shards are OP then frost bite...

If a player put frost shards core to an physical weapon...

He will get advantage on rage to do energy damage...

Whereas frostbite is the core which we never gonna see again...

And trans...

Stop comparing every rare core...

Their are so much imbalance between cores...

And about azrael weapons...

Next year they ll be more expensive...

Just because of the core...

Core is powerful so price is high...

Apearing next year doesn't means they will nerf it more...




Ranloth -> RE: Frostbite and Frost Shards (4/28/2013 15:13:10)

For FrostShard, it doesn't say anything. But we all know by now that cores take a penalty and deal 85% damage for their effects. FrostBite has it clear that it's a regular strike thus 100% damage. That's the advantage in damage which FrostBite has over Frost Shard.


quote:

Frost shards are OP then frost bite...

How? You don't explain it. FrostBite deals 100% damage, Frost Shard deals 85%. Same effects. Just difference between blockable and deflectable.

quote:

If a player put frost shards core to an physical weapon...

This matters because? It's still a weak attack and I bet players use it for the effect. If it was for damage, they'd get Meteor Cores, no? >.>

quote:

He will get advantage on rage to do energy damage...

As above.

quote:

Whereas frostbite is the core which we never gonna see again...

See your first point + bonus to Varium.

quote:

Stop comparing every rare core...

Why so? They've said Rare cores don't get advantage and I'm trying to show otherwise (as it was pointed out to me earlier as well). I've compared Meteor Cores to Jack-O-Fire/Thorn Assault & the boost, and now with FrostBite and Frost Shard.

quote:

Their are so much imbalance between cores...

I compare ones that are the same.. <.<

quote:

And about azrael weapons...

Next year they ll be more expensive...

Just because of the core...

Core is powerful so price is high...

Good for you. And you think players won't get it because it costs a bit more? I doubt it, a lot. What's your point though? I've mentioned promos returning as seasonal rares yet they still get mini power advantage. What about it? The more powerful effect, the higher the price. The cores we have now in-game are Basic cores thus low price.

quote:

Apearing next year doesn't means they will nerf it more...

No one has said anything about nerfing.




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