More new boss NPC's (Full Version)

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King FrostLich -> More new boss NPC's (4/30/2013 3:08:21)

The boss NPC's are less challenging than back in Beta. I'm suggesting of more difficult and somewhat hardcore NPC's that also drop achievements when you defeat them. Here are examples:


1.) Boss NPC that has rage and bloodlust combined.
2.) Certain boss NPC's that have absurdly high health and a strong field medic(70 health recovered)
3.) Boss NPC's that have their own skill cores and can be used repeatedly.
4.) A 2v1 boss NPC that has very high health. Deals low damage but has rage and reroute.





goldslayer1 -> RE: More new boss NPC's (4/30/2013 3:24:25)

@king
the problem is these bosses will stop being challenging at some point, and then we're back to square one.

i suggested before that bosses (and some NPCs) should have their difficulty based on the player's level.

so a boss like G.Lowe will be just as difficult at lvl 15 like it is at lvl 35. (w/e that difficulty is)
i also suggest having easy, intermediate, and hard core. like it is in mechquest.

the hardcore ones could even give wins, influence, tokens, etc.




King FrostLich -> RE: More new boss NPC's (4/30/2013 6:59:04)

^Because most updates are released one by one. If they add at least 3 new boss NPC's, each with different power, skill cores and trying to defeat them then it would be more worthwhile.




Warmaker04 -> RE: More new boss NPC's (4/30/2013 8:52:25)

for absurd high health, it must do lower damage also for the ones without that much health right?




King FrostLich -> RE: More new boss NPC's (4/30/2013 21:48:15)

Of course it should do low damage.




Exploding Penguin -> RE: More new boss NPC's (4/30/2013 22:10:13)

Armor hazard is a joke at this point...

For some reason, admin11 always seemed extremely difficult to beat, but I haven't done any bosses since Omega started other than the Elite Yeti. What would be really neat would be a boss that's almost impossible to beat and would require an amazing strategy where you and your ally have to support each other in particular ways to beat the boss. The point would be to make builds that support each other, so that the boss would actually be defeatable. At this point, it'd just be a little luck (or lack of unluckiness if the boss crits/blocks/deflects a lot). Also, maybe make it so EP removers are actually useful on some future 2v1 bosses.




King FrostLich -> RE: More new boss NPC's (5/1/2013 4:51:18)

^Admin 11 is possible for merc and cyber hunter combined. It's also possible if 2 mercs can do it if they both have extremely high defenses.




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