toopygoo -> RE: Build copying is why the game is so *unbalanced* (5/9/2013 19:38:43)
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i think this is their problem: they dont do mass testing before releasing a new patch. just take 150 willing players, let them into a private server that can run without any connection issues from their end, for 6 hours. supply a "god mode" where changing stats is free, any weapon is available, class changes are free (these changes would remain only on this server, and do not apply to the full server) spread the player levels from 5-35 allow them to test balance builds and report what goes well and what doesnt. you could fix any extreme problems within 12 hours of a release of a new patch. Build COPYING isnt the problem. its the fact that there isnt a very legitaimate ROCK-PAPER-SCISSORS system. what would work much better (i found this from an experience of competitive online MMORPG play... which i had to quit to do school issues :/) You dont mix skills to give a POTENTIAL reversal on a build, because then OP builds dominate 1v1. you give exact builds to DOMINATE over another build, and be beaten by a different kind. not just Damage versus Defence ^ Luck, but its about the luck of what enemies you face. consider this: there is no longer a SINGLE OP build, but however every class has an OP build to another class. and you make the builds buildable forwards and backwards, so its a two way triangle. thus now you have 6, OP builds that work as following: Dominate 2 potential builds, Be dominated by 2 potential builds, and have a neutral stand point to another build (except multiply this by 2 because there are 6 classes not three) basically everyone has a 1:1 win/loss chance at the same level on 1v1. this would take strategy to a whole new level for 2v2, because you only have the potential to counter one other build. it also takes out the 2v1 problem, because of the potential for defeating one other player is huge. this would make Juggernaut a new level of challenge, not because you can be killed easily, but becasue you now have to find a balance between two superbuilds that allow you to overcome atleast one other player with ease, and create a 1v1 situation ASAP, which still has a chance of being the death of you. ultimately this would involve reworking the schematics of the entire game, and all of the classes, but until there is a super-blanace created, there will always be just one or 2 OP builds, that seem to have a dominating advantage 95% of all other types of builds.
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