Baron Dante -> RE: Converting Tokens to Credits. (5/2/2013 4:15:21)
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No. Increased accessibility to Credits means Credit inflation. Using 1v1 (Which, IIRC, gives the least Credits), you get 32 Credits per win (+7 per loss). Assuming 70% winrate (Which for most players isn't feasible, tbh), you end up with something like 34 Credits on average per win you get (Note: Not per battle. That would be lower, but for you only get Tokens for wins, so let's roll with that). Now, 10 tokens -> 125 Credits means an increase of 12.5 Credits per win. Instead of ~34, you now effectively get ~46. Now, that's an increase of ~35%. To combat the huge increase in Credits, we'd need to increase all item prices with at the appropriate rate. 10k items are now 13,5k etc. This doesn't include the fact you could then use BT boosts to increase Credit gain even more. (We do still have those right) This is because right now, the game actually has standards for gear pricing. Increasing the Credits you get from battling means less battling is required, thus the amount of playing needed is decreased, leading into a decrease in "mandatory" playing. No, just because it's not a mandatory trade, it's not a valid reasoning to say you can't use it. So no. Not supported as nothing would change, other than people that are not willing to spend BTs on Credits would need more farming.
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