| 
	   
	    | 
		    
			  | Exploding Penguin ->   RE: Why is azrael's will such a problem?   (5/2/2013 22:43:09) |  
			  | @Mother1: Those builds are simply fast, they're not necessarily overpowered and their win rate, from what I've heard, is actually quite poor.
 
 Using just estimated numbers, I'll say if I have equal dex and tech that my block chance against them would be about 20%, and my deflection chance about 22%-ish (extremely rough estimates). This is actually a low estimate, and it's probably much higher. Plus, I prefer the deflect core because it helps a LOT against these builds. So, 20% block and 28% deflection chance.
 
 Turn 1: The enemy has an 80% of not being blocked. (4/5)
 Turn 2: The enemy uses their aux/gun, with a 28% chance of being deflected. At this point, their chances of not having any blocks/deflects happening to them is (4/5 * 28/100).
 Turn 3: The enemy uses their aux/gun again. (4/5 * (72/100)^2)
 Turn 4: A bludgeon comes up. (((4/5)^2)) * ((72/100)^2))
 Turn 5: Plasma meteor or meteor shower or some other unblockable core. By turn 4, their chances of not being deflected/blocked is about 33.18%, meaning that about 2/3 of the time they will be blocked/deflected. As I stated before, from my experience, a single block or deflect will end up with me winning.
 
 Supposingly I'm using a generally correct scenario (I actually think I underestimated on the block/deflect chances because you'll definitely have more than a 30 dex advantage even if you aren't a focus/tank build. Not sure about a 48 tech advantage, especially after they malf you, but I'm less concerned with that simply because deflection chances scale more slowly. You should still have a 20%+ deflection chance with the deflection core after being malfed), you should win by mere luck about 2/3 of the time against them, and I actually beat them more often than that.
 
 
 |   
	          | 
 |  |  |