ValkyrieKnight -> RE: Unexploitive Rage (5/5/2013 18:43:47)
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@ Void quote:
Full defence should be subject to rage attacks yes, and the most frequently. I have no problem with this, no one should, but the way rage is gained is exploitative and cripples defence builds because it can be controlled by the players! Think about it, how is rage most highly obtained? From attacking, right? Well, say 2 players that were fighting had equal health, 1 had maximum attacking abilities and the other maximum defensive abilities. 1 guy's damage is equal in number to the other guy's Defense for example. Each turn each player would damage for about 3 damage (but because of the difference in weapon damage and armour defence the player with maximum defence should be hitting higher than the other guy). But because rage is calculated by damage dealt to a defence, the maximum offence player should gain rage X times more often than the player with maximum defence by the difference in each of their defences. To be almost exact, the offence player will gain rage equal to how many times their defence can divide into the other player's defence... so if the offence guy had 10 Resistance and the defence guy had 50 Resistance, the offence guy will gain rage about 5 times faster than the defence guy. This can be solved with a formula change that people have been advocating for for a long time now. Rage gain should base rage gain by the % of health taken from the other player and not by how much defense they have. Meaning even if the strong player can slice through the defensive player's defense that should reduce the amount of rage the strong player is getting because they're doing such above average damage. quote:
But of course there is! If I put ALL of my points into Dexterity, Technology, or both without having any Focus, I lack health, I lack energy, I lack damage (versus another "tank" with more health than me... I would lose [each of use would essentially damage for 3 damage each turn]), but most importantly, I will be frequently hit by rage which renders nearly half of my defences useless. Where is the battle mechanic that does the opposite? That's the price you pay for not balancing your stats, I don't see your point here. Most tanks at least go 5 focus which still allows for huge robot / healing abuse opportunities. quote:
When I put quotation marks around "Focus" and "issue" I was expressively curling my 2 fingers on each hand in a sarcastic gesture if you did not notice. Ü I myself do not measure Focus to be overpowered before the nerf, but the Infernal Android was out of our natural boundaries. Since Focus damage is as potent as weapon damage now I do not mind even less. Personally for me I think Technology should not increase robot damage, too much comes out of Technology already, removing robot damage increases with Technology would quickly remove abuse and allow robots to serve as a 4th method of doing damage and primarily being a assist.
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