Balance to players. (Full Version)

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.Libby. -> Balance to players. (5/3/2013 15:55:20)

I am trying to get 50 yeti pelts, but now there is a limit on NPC battles to 100 per day and that I can do 100 battles with in 1 hour and still I wont have the 50 yeti pelts i need. I just don't understand why AE would make this move to limit NPC battles.




Mecha Mario -> RE: Balance to players. (5/3/2013 16:22:35)

You can still fight NPCs for an unlimited time. The 100 per day limit is for credits and xp (at the lower levels) only. Item and mission drops aren't affected by this change.




.Libby. -> RE: Balance to players. (5/3/2013 17:50:56)

That's much better :D

But what you mean by exp and credits at lower level only... how about the higher level, lets say you are level 35 fighting a level 35 NPC would it still be 100 limit for credits.




Mecha Mario -> RE: Balance to players. (5/3/2013 17:53:59)

You can't gain experience past level 10. Thats what I meant for the lower levels. Thats been like that since launched of Omega. Credits reward applies to all NPCs at all levels as normal up to 100 wins.




King Helios -> RE: Balance to players. (5/3/2013 17:55:31)

quote:

The 100 per day limit is for credits and xp (at the lower levels) only


Wait...

So, the 100 fight credit limit applies to all levels, or just lower levels?




Ranloth -> RE: Balance to players. (5/3/2013 17:56:11)

To the Experience at lower level only, not Credits. You don't get Experience at higher level.




.Libby. -> RE: Balance to players. (5/3/2013 22:53:13)

Don't get why AE would make such a move?

What's up with unlimited wins on NPC?

I don't see a point tbh.




Xendran -> RE: Balance to players. (5/3/2013 23:22:57)

They want to encourage pvp for progression.
I'm actually in favour of this, because i see people in 2v2 with terrible win ratios (way more losses than wins) because they're only used to NPCing to get gear. Then, they level up even with all the losses and end up as really bad 2v2ers at high levels, used to the mindset that they have to rely on their partner to carry them if they want to win.




Mother1 -> RE: Balance to players. (5/3/2013 23:32:07)

First they make NPC unlimited so people can use them to get credits, and now they put a limit on how many times you can battle them for credits? Counterproductive much?




Goony -> RE: Balance to players. (5/4/2013 0:19:25)

There is another reason, NPC battle logic uses server resources so if you have great numbers of players just NPCing for credits lag becomes a huge factor. It was one of the main considerations since farming for credits seems to be a very popular pastime ;)




.Libby. -> RE: Balance to players. (5/10/2013 21:21:12)

Smh. battle the frost reaper like more than 50 times only 1 yeti pelt.




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