supercharge minimum damage too high? (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


toopygoo -> supercharge minimum damage too high? (5/3/2013 21:51:47)

i think 20 is WAY too high for the absolute minimum damage to be done by any skill, regardless of the cost. to withohut rage, without critical, have the ability to do 20 damage on any level defence is riduculous. 15, even 10 would suffice.




Mother1 -> RE: supercharge minimum damage too high? (5/3/2013 22:03:52)

It is not just supercharge. It is also massacre, and surgical strike. Also you can't rage an ultimate move like ever other offensive move. They took that out a long time ago. Also each ultimate at level 1 cost 32 energy so if you want to nerf the damage, lower the energy cost as well because doing 10 damage or even 15 damage for a level 1 skill that costs 32 energy isn't fair either.




Sensei Chan -> RE: supercharge minimum damage too high? (5/4/2013 4:04:03)

Seriously?
It Costs 32 Energy Not To Mention It Requires A Staff.
Surgical Strike Is More Powerful At Level 1 Because It Does 20 Damage Steals 6-7 Health Point And Takes 50% Rage Also You Can Use It With A Sword.




toopygoo -> RE: supercharge minimum damage too high? (5/4/2013 5:54:17)

a 32 cost for minimum damage of 20? you cant say that is too high. and yes, lower the minimum for surgical strike as well, and massacre.
if you complained about bots being OP, and had to get them nerfed then i really dont see why youre disagreeing about this. the problem is with a damage counter being too high that unavoidable.

and yeah, you also need to have claws on a bounty, and mercs have a much lower chance to do damage than any of the other three. massacre is always only as strong as you make yourself. if you fail, you fail. your fault.
supercharge lowers tech by 20%in addition to the massive damage you can do as a caster with it.
surgical gives 30% hp return but is scaled slightly higher than bunker. it reduces rage.
all i am saying is any attack with, with a minimum, unblockable damage of 20, regardless of their actual damage or position, is RIDICULOUS.




Mother1 -> RE: supercharge minimum damage too high? (5/4/2013 7:51:28)

@ toopygoo

I didn't complain about bots being OP it was those who wanted focus builds to get a nerf who complained and mostly due to the Infernal android.

Also have you heard of energy drains, The active aux core, and even the pyro fly? These can all stop a move from happened.

Also I said that if you want to lower the damage for this move to 10-15 then you should lower the energy cost I never said that the energy cost for 20 damage with 32 energy wasn't fair but spending 32 energy on an ultimate attack only to do 10? Nope it isn't.




Sensei Chan -> RE: supercharge minimum damage too high? (5/4/2013 9:43:12)

Me And Mother1 Are Not The Ones Who Complain At All We Hardly Ever Post Threads Of Our Own. And Surgical Strike Builds Is Very Hard To Beat There Alot Harder To Beat Than Massacre And Super Charge Builds.
The Energy 33 32 Is Balanced For A Minimum Of 20 Damage


Sig once per page. ~Mecha




EpicIsEpic -> RE: supercharge minimum damage too high? (5/4/2013 9:58:27)

Lets start with the fact that energy has kind of a nerf (scaleing 2-1)
currently for doing an ultimate you need 32 energy and if you do minimal damage you do 20.
Now that would be arround 1energy(minimal energy) < 1hp(minimal damage)
Now lets look at the heal 1hp < 1energy (because at cap level heal heals 36 hp and uses17 energy.
Why would you nerf that?
If it does get nerfed for some reason then energy cost shuld be lowered as well.




Sensei Chan -> RE: supercharge minimum damage too high? (5/4/2013 10:05:37)

@EpicIsEpic
It Wont Be Nerfed This Person Is Crazy Bro.




Dual Thrusters -> RE: supercharge minimum damage too high? (5/4/2013 10:37:54)

You talk like every super is OP -_-

Apparently someone hasn't seen the three hit supa charge[:D]

The ultimates are very much balanced




toopygoo -> RE: supercharge minimum damage too high? (5/5/2013 9:25:21)

also keep in mind that mages do have 3 ways to regain energy, while mercs have once, and hunters have potentially 2, but mainly just one.
it affects mainly defence builds.
here: why dont we just increase the damage and cost, and decrease the max damage?
oh right: we did that, and a bunch of you whiners who couldnt roll with high defence builds cause that didnt let you three turn kill started complaining.
youre thinking from the bpoint of veiw of builds that regularly take 20 damage anyways. when youre defence, and in jugg things can hit on average 6 points of damage, a minimum of 20 is OP.

if you just say "your fault for choosing a defence build," i will laugh at your obliviousness: 2v2, it is undoubtedly the most useful build, and at 32, i can still beat most 35's if i start.
when something is recommended, try to consider it from all points of view, not just your own, one single build.




toopygoo -> RE: supercharge minimum damage too high? (5/5/2013 9:29:17)

@ mother

kepe in mind, the cooldown or skill remove cores do not let you choose which one, and even if you use both, it could end up removing the same attack you just put on cooldown. during those wo turns you just used to attempt to put their one move on cooldown:
in the case they started, you have just been hit,
in the case you started, they were still regaining energy the whole time, and thuse unless you are a cyber, you now have no way to take away enough energy from a mage to stop from using the attack at level 1 (which, o by the way, still does 20 damage)

heres is a fix: start at 10, increase minimum damage by 1 per level. i think thats a fair solution. you can still have a minimum damage of 20, but 20 comes at a higher cost.




TRizZzCENTRINO -> RE: supercharge minimum damage too high? (5/5/2013 9:37:36)

IT IS BALANCED! just because you can't deal with it it doesn't mean that it is too strong, so deal with it. surgical strike is way better

your way to fix it will make it too weak, even a lvl 1 bludgeon could do more damage




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.1054688