Lycus -> RE: Way to help Epicduel move forward (5/5/2013 7:55:42)
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First things first, all balance ideas are best to be kept for the Balance Section, so they are all kept in the same place and easily located! I would have moved it, however I will answer your suggestion right now. Let us say that there is one class with a certain build that is over powered, we have the choice of two things, nerf that one class in an attempt to put it on par with the others, or buff all the others in an attempt to raise them to the same level. The first idea involves changing one class, it saves time for us to implement, it only puts that one class at risk if something does not work, so we can fix it easily and it means that only one class gets effected. The latter means that we have to spend time coming up with ideas for five classes (possibly), risking the balance of all five of those classes if anything goes wrong and meaning any issues that do arise, we have to go through most of them again, it also means almost everyone is effected. So the best option, in this situation tends to be to nerf that one class, even if people who are that class do not like not being over powered any longer. The other issue is that as we buff all classes, it likely means that in some way, damage done by those classes will increase. Over time, if we continued to do this, health would become an issue since damage would be so high, some classes may do so much damage that a few hits and the other person is defeated, without much chance. This would then have be solved by redoing the health system, or nerfing the classes and overall it becomes super complicated. So the best option, is once again, just to nerf one class.
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