Debuff fix (Full Version)

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Melbourne -> Debuff fix (5/6/2013 12:47:46)

Now we know currently that focus BH and str/support TMs are running around ruling 1v1 (At least the majority)
Both of these builds are focused on there debuff, smokescreen and malfunction.

These moves as of currently are taking massive amounts of dex and tech and I would like to propose some ideas to bring these powerful moves down a step.

1. Bring scaling down because with omega and less stats, these moves are taking a huge chunk of defense away and putting the user at a strong advantage.

2. When applying smokescreen or malfunction the strike applied does 85% damage.

3. Increase mana cost and stack it with different stat requirements on both, such as malfunction at max would require 42 tech and the same could go for smokescreen but with a different stat.

Constructive criticism is appreciated.




ale6300 -> RE: Debuff fix (5/6/2013 12:57:37)

Until Shadow Arts are changed keep they untouched, when CH, BH had a more Reliable Passive can support a nerf on nerfers but for the moment not supported.




Melbourne -> RE: Debuff fix (5/6/2013 17:07:03)

Yet what fuels shadow arts is smokescreen. It adds on for a better chance to block. So in a sense you would be needing SA too.




The Incredible Hulk -> RE: Debuff fix (5/6/2013 17:25:57)

quote:

1. Bring scaling down because with omega and less stats, these moves are taking a huge chunk of defense away and putting the user at a strong advantage.


What about intimidate?




Mother1 -> RE: Debuff fix (5/6/2013 17:29:09)

Or they could increase the scaling of tech and dex like they did with Strength and support. This way the debuffs will lose their punch like intimadate did.




santonik -> RE: Debuff fix (5/6/2013 17:31:17)

What you think this.


Todays ratio buff/debuffs

0lvl--(Too high now)--1lvl---2lvl---3lvl---4lvl---5lvl---6lvl---7lvl---8lvl---9lvl---10lvl

Raw example 1lvl -25 dex 2lvl - 27 dex 3lvl - 29dex and etc.....

It is time fix all buffs/debuffs in omega.omega is different stat than delta.


What if after fix that can be this


0lvl-(every this is same affect)--1lvl---2lvl---3lvl---4lvl---5lvl---6lvl---7lvl---8lvl---9lvl---10lvl ( Less powerful buff/debuffs than delta era)

Raw example 1lvl - 3 dex 2lv - 6 dex 3lvl -9dex 4lvl 12 dex and etc...........

This is good suggestion too some buff/debuffs can be x% base. Scaling This new ratio too.




Melbourne -> RE: Debuff fix (5/6/2013 18:21:32)

quote:

What about intimidate?


I forgot about intimidate but I want to mainly focus on smoke and malfunction as they decrease your defensive stats, not attack.




santonik -> RE: Debuff fix (5/6/2013 18:27:53)

If you touched debuffs you must touch buffs too. Shield and etc. I think you dont want see 1lvl matrix. What cost 9 energy and giving 22 defence.





ale6300 -> RE: Debuff fix (5/6/2013 20:39:29)

@XMelbourneX This dont are excuse, for what motive CH need shadow arts if they dont had Smoke? Only Want a more reliable passive like other classes had.




Ranloth -> RE: Debuff fix (5/6/2013 20:44:51)

What's the point of Malf if I don't have deflection-based SA as a TM? Blocks are still blocks. Some BHs don't rely on Smoke, does it render SA useless? Nope. <.< What about when it wears off or is debuffed (Bot or Reflex) - is SA useless? Nope.




ND Mallet -> RE: Debuff fix (5/6/2013 20:47:42)

Debuffs that deal damage and lower defenses should be reworked to be like FC/BC so you have to spend the turn doing no damage. Intimidate is fine and Reflex and Technician should work like that. Strength could probably use a slight buff since they got the most use out of Malf and Smoke.




ale6300 -> RE: Debuff fix (5/6/2013 20:51:38)

@Trans That only want is passive that are on par with others, no a passive that Rely big on luck, only want something fixed that help me in battle, no pray to Titan to block a attack.




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