toopygoo -> RE: Plasma Bolt Fix (5/9/2013 18:08:56)
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so true. here is a VERY efficient build for 2v2 i saw level 34 plasma level 2 (cost is i believe 15?) (damage 63) had assimilation MAX (+16) reroute: 5 technician:2 (+30) heal 6 supercharge 3 (65-71) health: 75 energy 62 str: 19 dex: 50 resistance: about 150 support: 19 def:19-25+9 res:36-41 my main problem with this build is that at a level 2 skill, he was able to deal 71 damage, which had a 2 turn cooldown, and virtually no cost for him (he could regain more than this from a single assimilation) in theory, he'd literally be able to farm this forever, especially with that heal, a regen core, and a partner heal +partner regen core for support. i had a bounty with EMP for 42, energy shot core for 12, and a partner with assimilation for 6. thats is more than 62 energy points, and he was still able to use it 3 times during a battle. stole from my partner once, killed him next turn. farmed heals and cores with his partner (i had to continue attacking to regain health myself, and his partner was a merc tank) stole from me after cooldown, reroute got him back up to 14 (i raged) stole my last two energy points i attack once he had enough for a 3rd and final plasma,, while practically starting with 0 this has to be changed.
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