Stabilis -> RE: ED Falling to Abyss (5/12/2013 17:59:56)
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I do agree with Sage about not needing more factory produce-type content. EpicDuel lacks the complexity that gives factory produce a new concept although "new". These things are new items, new missions, new wars, etc. Unfortunately these things are not new until they break the concept scheme like what Titan did by introducing the first war the Frysteland War. I score Infernal Infiltration higher but the Frysteland War was a completely new idea in EpicDuel. Activity in players climbs when something breaks the stagnancy of repetition. New items are nice, but what can they do? This is where the action plan for the artists should be less picture heavy and more animation heavy. Animations which are the basis of every graphic have not grown with the times though some unique animations emerge occasionally like the Meteor skill cores or Fury for example. Some things in animation specifically that can be revamped would be the basic animations: Strike, Shoot, running, jumping, rage, taking damage, intros, KOs to name some. As for the coding aspect we need more research into balance (not just basing changes on popular statistics). We need to back off from missions, character development, grinding and the sort. We need a less general more engaging story (I am not scolding you Cind, you need to be given more privilege to add plot to this game). We need the features that were favoured by staff and player alike being developed (tournaments). I think we can slow down on cookie cutter content unless the intention is to bore even the people who are enthused by even the simplest of pleasures (people that dance and sing even if the only change was Oz getting a moustache).
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