toopygoo -> Make luck relative (5/10/2013 15:26:38)
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this is seriously going too far.. like to the point where i might just quit altogether... 1 average game.. 2v2, im 31 bounty, against 3 35's. my partner is a mage, both enemies are bounty. Support; 4 point difference, their team in total has 4 points more. they start. whatever NBD, small percentage difference. game starts, crit with bot fro 46 damage on me. i heal for 45. next guy crits sidearm for 44 damage, partner heals me, top crits sidearm for 38. you guys say its luck, then why is this an AVERAGE GAME FOR ME? 3/3 attacks are crits. The solution is simple: you dont remove criticals, you make them relative. critical last turn? no critical (or 1% chance) for this turn. block last turn? no block again. no one build based on an effort to crit, or block, you build on where you need more stat points EVERY TIME. Fix this seriously. its outrages the amount of luck ive fought against. not skill. luck
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