NPCs suggestions (Full Version)

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santonik -> NPCs suggestions (5/10/2013 19:42:34)

2 vs 2

Yes i dont like if my partner coming game. And see enemys and run. It is annoying. Sometimes run purpose sometimes lag make that run.
nobody isnt attack yet.

What if there coming NPC and replace runner/s place. NPC can be same lvl than runner/s or 0-5 bigger smaller lvl boss.

What if NPC can be BOSS a few %
Bosses change 25% to figth.
Super boss 3% change to figth.
Very common NPCs: Base idea is replace player/s same lvl NPC. NPC coming random/s

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Common NPCs
Arctic Guard, Bio Hazard, City Guard, Desert Guard, Exile Soldier, Frost Reaper, Krampus Warrior, Light Mechachillid, Medium Mechachillid, Mine Guard, Shadow Guard, Yeti Hulk and etc.
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BOSS replace player bigger/smaller 0-5lvl boss.
8 lvl Marauder
10 lvl Oz
15 lvlAnya
20 lvl Talia
25 lvls Alydroid, Fenris, Mirv, NegaWraith and Brachylagus
27 lvls Hank and Marauder Hulk
29 lvl Valery
30 lvls Big Tuna, Caden, Charfadl, Rabblefroth, Maia and Snork
31 lvl Electro Hazard and Gamma Guard
33 lvl The Lawman
35 lvls Nightwraith, Slayer and Titan

SUPERBOSS can replace over 33lvl player. Less that 33lvl superboss no come figth.
Davarril, Dragonoid Brain, Dravax the Harbinger, George Lowe
I drop over 600hp bosses out here.


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This is game mode suggestion What if you can play 2vs2 alone and 3 NPC.
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This is 1vs1 runner suggestion. Nobody isnt attack yet. Enemy run. NPC replace runner place. Yes ik that runner give free victory but now that must be figth random NPC
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You can edit ,suggestion, change and etc this suggestions. All what i write here.
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Khalix -> RE: NPCs suggestions (5/10/2013 20:41:41)

From what I can understand, you intend to substitute missing players in a 2v2 with NPC's?

You do realize they have a larger hp pool along with no warm-ups, right?




santonik -> RE: NPCs suggestions (5/10/2013 20:57:51)

YES but NPCs is not smart. Peoples can be play smart.




Sipping Cider -> RE: NPCs suggestions (5/10/2013 21:46:56)

Very excellent idea!

What if the NPC's health was determined by the amount of health of the player who ran/disconnected?




Renegade Reaper -> RE: NPCs suggestions (5/10/2013 22:13:21)

IIRC i suggested this before, so i support. its annoying becoming a jugg when you just
entered a 2v2 match.




blackd97 -> RE: NPCs suggestions (5/11/2013 12:27:46)

I support this




toopygoo -> RE: NPCs suggestions (5/11/2013 13:38:58)

i support this, but i would make changes. i think nightwraith is the hardest of all NPC's in omega, and he should be on thatlist. also, big tuna can be moved up to level 33, along with the lawman, just for variability.

and also how about you get to play AS the npc, but with the added cooldowns and warmups?

generally, NPC's dont have super strong attacks, they just jugg, so being able topick when they multi shot/ bunker, can be a fair advantage. and keep in mind, they wouldnt heal you, only themselves, which is also useless.




Necromantres -> RE: NPCs suggestions (5/11/2013 14:34:58)

with normal NPC i support , with boss i don't.

How would the enemies feel if my partner ran out and Nightwrath comes around or Dragonoid Brain ( which in fact i never could kill him)




santonik -> RE: NPCs suggestions (5/12/2013 0:37:15)

You can edit ,suggestion, change and etc this suggestions. All what i write here.

I put boss purpose because normal NPC is normally easy beat.
All NPCs is not so smart 2vs2 that giving advanced human player. This is reminder.

Nightwraith change to battle is 0.48[%./b]That is not so big change. Boss is tough but not so smart 2vs2.

SUPERBOSS is basically super ally and giving basically win. what if we drop that 3% chamge to 1% change. SUPERBOSS Must be rarest ally in game.
Some SUPERBOSS can be drop out to list. Maybe that Dragonoid Brain and Dravax the Harbinger.
Im not angry if we dont see any superboss. But i want see at least George Lowe. That support him story.If im wrong correct me.

@toopygoo
That is good point. Personally i want see every boss in battle. More variation in boss.
All boss lvl demand can be changes if that is necessarily. Some boss is very strong him/her lvl. Big Tuna is good example.
What that AS mean i dont understans that. I dont want cooldown or warm up NPC because them replace player/s

@Necromantres
How would the enemies feel if my partner ran out and Nightwrath comes around or Dragonoid Brain ( which in fact i never could kill him)
It is unlucky/lucky. There can be come COMMON, BOSS or SUPERBOSS.

@Sipping Cider
What if the NPC's health was determined by the amount of health of the player who ran/disconnected?
It is good effort but no ty that. Lvl base is better more option to enemy NPCs. And it is easy put ready NPC.

My english isnt always perfect. So try understand.




Frost the Phoenix -> RE: NPCs suggestions (5/13/2013 15:13:36)

1) I would only support this if the npc that replaced the runner had the same stats, items and teck tree as the runner.
2) It would also have to retain the same hp, energy and move cool-down times the player had when it ran as this would cover people who run partway through the battle.
3) The ally to the runner takes control of its turns. (i can still remember the uselessness of the Mechachillid allies)

Additional notes

A1) An ally missing a turn gives you the chance to choose it for them this prevents the AFK problem.
A2) If you have to choose your allies move 2 times (in the whole battle) they are disconnected from the battle and you take full control of the players turns. (counts as running)

Final note

More then 3 runs from a 2 vs 2 or a Juggernaut (if you are one of the 2 players against the 1) will earn you a bad achievement. (3 covers lag based disconnects)

achievement details

Title

Runner

achievement info

This player is know to flee battles.

achievement value

achievement value is based of this sum

-100 * {amount of runs in total}(reset if player manages to fulfill the requirements to remove the achievement.)

How the achievement is gotten.

Run from more then 3 multi player battles. (not including running if your the jugg)

how to remove the achievement

All runners have the chance to play a "mission" called "Retribution" where they must battle a set amount of 2 vs 2 (not jug) without running or the counter will reset.

The amount of battles will be 1 battle per every -10 point.

For example a player that ran 5 times would need to battle 50 times without running to get rid of the achievement. (any running will increase the negative value as well as the amount of battles needed to remove it)

(100 * 5) = 500 / 10 = 50

Also because the achievement is worth -500 points it will effect the players star rating until removed.




toopygoo -> RE: NPCs suggestions (5/13/2013 19:57:34)

do not support that last suggestion. people cannot lose achievement points on these premises. besides, the system cannot detect a quitter from a lagger from a disconnect.
too much room for issues, and achievements are meant to be difficult.




Frost the Phoenix -> RE: NPCs suggestions (5/15/2013 10:15:43)

Yea but you can still play 1 vs 1 or npc and not get affected by that.
Also there isn't much of a penalty for running at the moment, the only person that gets effected is the one left behind.
Another option would be for there ally to take there turns for the remainder of the fight.




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