Juggernaut Revamp (Full Version)

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Lord GaGa -> Juggernaut Revamp (5/11/2013 10:00:32)

Recently Jugg has been very difficult because of lower level players having lots of stat points, the same cores and no weapon requirements (means they can abuse skills for example Plasma Bolt). This gets more difficult as you level up, for example you start fighting people who's level added up gets progressively higher than yours. Along with no enhancements it means Juggs can be ripped apart in a matter of turns. By level 35 it's hard to achieve even a 70% win ratio because of the recent bot nerf meaning that you cannot beat someone as quickly (for example smoke + bot). If you compare this to Gamma or Delta the win percentage is considerably lower and jugg is much harder.

I have been influenced by an idea elsewhere on the forums, here is my idea:
The maximum level you can fight is 7 levels beneath you, and you can fight people within 11 levels of you so a range of 7-11.

You get medals which you can equip just for jugg:
level 25 medal: +10 health or +2 def and + 2 res
level 30 medal: +20 health or +4 def and + 4 res
level 35 medal: +30 health or +6 def and + 6 res
(not sure on the prices + maybe even a damage boost too/instead)

I think this idea would benefit lots of juggernaut players because right now Jugg is only really good up to level 30. I may have this completely wrong but it is without a doubt that Jugg needs a change, thank you for reading, your thoughts and opinions are appreciated.





Demon Emperor -> RE: Juggernaut Revamp (5/11/2013 10:38:30)

I suggested medals in some other thread, so I support that idea.

The lvl range for jugg doesnt need to be changed though. A lvl 30 jugg against 2 lvl 19s is completely unfair for the lvl 19s. Even a lvl 35 jugg against two lvl 24s is going to be too easy for the 35.




Lord GaGa -> RE: Juggernaut Revamp (5/11/2013 11:03:48)

@Demon Emperor
That is true




blackd97 -> RE: Juggernaut Revamp (5/11/2013 12:25:37)

I support this now Juggernaut is hard , in summer when i played with my other char was more easier ( xXxSugativaxXx , this was the char and I got a lot of wins , now i hardly get 1 win cause of extreme builded and all max things )




Ranloth -> RE: Juggernaut Revamp (5/11/2013 12:28:22)

In the Summer, it was Delta. Omega has brought Juggernaut the difficulty it's meant to have in the first place - not easy wins. What I don't get.. you find it hard, and some say that those who face Juggernauts are doomed to lose straight away. Why do you need it easier if it's not meant to be an easy mode? Delta gave almost free wins in Juggernaut, this is not the case anymore and it was never intended to give free/easy wins.




toopygoo -> RE: Juggernaut Revamp (5/11/2013 13:35:24)

its not that it can be easy, but the idea of facing two 29, and winning, unless they are complete idiots, its unthinkable.

suport dont really work because of their high damage options, and defense builds dont work because crits are too easy. focus builds neither, casue it was just nerfed. you need to have an all around build, but they have too many stats and can overcome that easily. even at level 33, or 31, jugging is super hard unless you bounty hunter (which i appreciate having right now so much)




Lord GaGa -> RE: Juggernaut Revamp (5/11/2013 15:00:14)

@Trans
It's more the fact that if you face two players with some level of intelligence you are doomed, because there is no enhancements one stun and you're dead, one crit and you're dead. I mean.. there isn't even boosters to eliminate luck anymore.




Necromantres -> RE: Juggernaut Revamp (5/11/2013 16:24:24)

quote:

there isn't even boosters to eliminate luck anymore.
so using a booster automaticly revamp the game mechanism and eliminates luck factors? i'll make a page on facebook which 1 like means 1 booster, i'm sure everyone will like because 1 like will automaticly revamp game mechanism to allow boosters...

Leaving now the sarcasm area, boosts just gived you energy and hp...sure jugg it's hard but you no more get that win only if you and your partner bunker rage crit or only by luck..everything have its own effect...easy fights now = harder fights later (this you can see and from nerfs)




aurther13th -> RE: Juggernaut Revamp (5/11/2013 17:17:04)

the metals sound like a great idea. supported. but doubt they will do anything. just sayin




kelvin48997 -> RE: Juggernaut Revamp (5/11/2013 17:25:20)

Whats the point with doing jugg easy again, jugg was never supposed to be like lower level was punching bags what you wish will be like that again, non variums was punshing bags to a time let not do it with lower levels to

I know it are juggs her that wants easy wins but it was never supposed to be easy. I have started playing alot of jugg and see it is hard to get 70% ratio but that doesent say it ain't peopol that can make awsome build




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