Caeszard Z (Full Version)

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whackybeanz -> Caeszard Z (5/12/2013 4:37:33)

Caeszard Z
Also see: Caeszard, Caeszard Z, Regal Caeszard

Level: 51
Power Level: 67
Price: 2,050 Z-Tokens
Sellback: 1,845 Z-Tokens [first 48 hours], 1,025 Z-Tokens [after]
Location: UnZardly Terror!

Element: Earth
Training Difficulty: 0

ATTACK #1
Hits: 1
Type: Melee
Element: Earth
Damage: 12-36 plus 407% Stats
BTH: +16
Rate: «See AI»

ATTACK #2
Hits: 2
Type: Melee
Element: Earth
Damage: 3-9 plus 101.75% Stats per hit
BTH: +16 each
Rate: «See AI»
    EFFECT
    There is a 66.23% chance of Dazing the monster. The monster can resist with a save:

    Level: 67 vs MonsterLevel
    Major: YourCHA vs MonsterEND
    Minor: YourLUK vs MonsterLUK

    If the monster fails the save roll, it becomes Dazed* ([# of hits connected] rounds, [Earth Resistance]*25% chance of not acting). Earth-element monsters are immune** to this effect.

    *The massive stone columns have dazed your foe!
    **Those aligned with Earth are immune to the dazing effects of your pet.
AI
  • It does Attack #1 if:
    • The status is already active
    • Daze attempt has failed twice already (either because the monster succeeded on the save, or because the monster is Earth-element, or because the monster has Daze Immunity††)
  • Otherwise, it does Attack #2.

    Your opponent is stunned by the stone columns, but shakes it off.
    ††Your opponent cannot be Dazed!


    DESCRIPTION
    Julius is happy to accompany you on your adventures for a payment of some gold. Anything to keep from having to deliver pizzas like his little cousin.

    [image]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/Caeszard.gif[/image]
    Stats thanks to BlackAces. Image thanks to Dragoon23.




  • whackybeanz -> RE: Caeszard Z (5/12/2013 4:39:14)

    Caeszard Z
    Also see: Caeszard, Caeszard Z, Regal Caeszard

    Level: 97
    Power Level: 107
    Price: 7,900 Z-Tokens
    Sellback: 7,110 Z-Tokens [first 48 hours], 3,950 Z-Tokens [after]
    Location: UnZardly Terror!

    Element: Earth
    Training Difficulty: 0

    ATTACK #1
    Hits: 1
    Type: Melee
    Element: Earth
    Damage: 22-65 plus 605% Stats
    BTH: +26
    Rate: «See AI»

    ATTACK #2
    Hits: 2
    Type: Melee
    Element: Earth
    Damage: 6-16 plus 151.25% Stats per hit
    BTH: +26 each
    Rate: «See AI»
      EFFECT
      There is a 66.23% chance of Dazing the monster. The monster can resist with a save:

      Level: 107 vs MonsterLevel
      Major: YourCHA vs MonsterEND
      Minor: YourLUK vs MonsterLUK

      If the monster fails the save roll, it becomes Dazed* ([# of hits connected] rounds, [Earth Resistance]*25% chance of not acting). Earth-element monsters are immune** to this effect.

      *The massive stone columns have dazed your foe!
      **Those aligned with Earth are immune to the dazing effects of your pet.
    AI
  • It does Attack #1 if:
    • The status is already active
    • Daze attempt has failed twice already (either because the monster succeeded on the save, or because the monster is Earth-element, or because the monster has Daze Immunity††)
  • Otherwise, it does Attack #2.

    Your opponent is stunned by the stone columns, but shakes it off.
    ††Your opponent cannot be Dazed!


    DESCRIPTION
    Julius is happy to accompany you on your adventures for a payment of some gold. Anything to keep from having to deliver pizzas like his little cousin.

    [image]http://media.artix.com/encyc/AQ/AQPedia/Pets-Guests/Caeszard.gif[/image]
    Stats thanks to BlackAces. Image thanks to Dragoon23.




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