Item Stat Placement Change (Full Version)

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goldslayer1 -> Item Stat Placement Change (5/14/2013 2:50:05)

the current stat placement system only allows for up to 40% of ur stats to put put into 1 stat.

i think it should be allowed to have 50% on a single stat. (rounded up)

this allows players to put half of their stats into 1 place whatever the build is.
and doesn't have "left over" stats.

for example, my current build (lvl 35 full maxed out) has 11 in strength, 30 in dex, and 30 tech
this change would let me put 35 in dex, and 36 in tech instead. and non modifiers in str/support.

overall, it allows for a little more customization after the str and support progressions were nerfed.




Noobatron x3000 -> RE: Item Stat Placement Change (5/14/2013 3:20:21)

I think this is a bad idea. People would find ways to abuse it all out tank (dex and tech) or all out offense (strength and support) with skills appropriate the stat . Would be a case of play this build or loose to it so no. i think its better forcing people into 3 stats and abuse still gos on now its just more manageable.




goldslayer1 -> RE: Item Stat Placement Change (5/14/2013 3:32:01)

@noobatron
its only a 10% change. and yeah "abuse" builds can use it too, but it can also be used to counter those builds.




Ranloth -> RE: Item Stat Placement Change (5/14/2013 8:00:11)

10% change is merely 1 or 2 more stat points, depends on the amount of existing stats at the given level. I think at Lvl 35, Primaries would get +2, Armors would get +2 as well, and Gun + Aux would likely get +1. That's +6 more stats you can put in a specific stat, not really harmless. If abuse would be the problem then remember diminishing returns at very high range, Noobatron x3000.

Anyway, I've said a similar thing before so supported. 10% is really harmless and gives a bit more freedom.




Stabilis -> RE: Item Stat Placement Change (5/14/2013 9:10:10)

I would have to agree here. Previous to Omega, items could be bought with more than 50% of stats into 1 stat. To name 1, we have the extreme 35th level free sword called Rust Runeblade with 18... whole... Strength points. Only 5 enhancement slots yes but does this not strike you as shocking for a free player to get that many points into Strength?

I would even support for 100% of item stats to be movable but we have this excuse and unaltered problem we know as stat imbalance. For whatever reason the answer as to why we cannot place all stats into 1 is because it would be imbalanced. Harumph.

I completely support 50% of stats into 1 stat. Well said.




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