drekon -> RE: Replacing boosters (5/16/2013 17:41:36)
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First, thanks for making this. It gave me some ideas that might be useful for replacing the booster slots. Instead of boosters that affect only the user, we could have "items" that can affect either the user or the target. For Example: Anti-Core Grenade - Does normal damage and disables a random active core (unused) of the target for the rest of the match. Bio Orchid Booster (based off of this item) - Increases the potency of all bio gear on user's team by 10%. Short-circuit V1 - A grenade that weakens the target's robot damage by 30% for 3 turns. Short-circuit V2 (similar to this item) - Causes target's robot damage/effects to backfire if used within the next 3 turns. Medic Misery - Forces target to use Field Medic. (I've made a Sidearm Core suggestion for this, but it also fits well in this context) These would cost 100-200 Credits each.
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