Replacing boosters (Full Version)

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Tushar -> Replacing boosters (5/15/2013 18:48:53)

I was thinking that the slots for boosters are now empty...

Chances are low that boosters will come back...

How about replacing them with item which gives you a little buff or stats...

Like a ring which gives you 10+ hp or ep (passively)... Or any other stat.

Maybe +2 def or res...

Or additional damage of your equipment...

Suggested to make game more intresting though...





Khalix -> RE: Replacing boosters (5/15/2013 23:22:13)

Generator was the intended replacement for boosters.




Tushar -> RE: Replacing boosters (5/16/2013 0:53:14)

I mean by those 2 slots...

2 things can be equiped...




NDB -> RE: Replacing boosters (5/16/2013 1:56:54)

Passively giving extra stats to those who can afford them over and over again. Isn't that enhancements all over again?




Tushar -> RE: Replacing boosters (5/16/2013 2:48:34)

Nah How about only HP and EP points?




Khalix -> RE: Replacing boosters (5/16/2013 10:26:51)

"Yaaaarg, 19-23 str + 36 dmg sword. Oh look, a passive HP boost :D"

...

Well, that's my only concern.




Ranloth -> RE: Replacing boosters (5/16/2013 10:27:58)

Generator was an intended replacement? Says who? Boosters were promised to come back but revamped. Generator is a core, not a booster.




Melbourne -> RE: Replacing boosters (5/16/2013 10:31:48)

No.

That would definitely give a bonus (similar to enhancements, stated above) to people who have the money and can actually buy this advantage.

Not supported.




Frost the Phoenix -> RE: Replacing boosters (5/16/2013 16:35:00)

Couldn't these be bought with battle tokens that would prevent anyone having to much of an advantage.
It would also make more reasons to stock up on battle tokens.




EpicIsEpic -> RE: Replacing boosters (5/16/2013 16:55:06)

@mel...
LOL... The hole game is about upgrading your gear(money) buying new skill core ect. all about money and boosters werent THAT GOOD. E.g. i need credits so i want to win no matter what.. 1 booster= 25 credits 2=50 if you win you get 32 credits if you loose you get 12 credits. So if i use a booster i get even less credits (7) than loosing.... So they are not that good.




drekon -> RE: Replacing boosters (5/16/2013 17:41:36)

First, thanks for making this. It gave me some ideas that might be useful for replacing the booster slots. Instead of boosters that affect only the user, we could have "items" that can affect either the user or the target.

For Example:

Anti-Core Grenade - Does normal damage and disables a random active core (unused) of the target for the rest of the match.
Bio Orchid Booster (based off of this item) - Increases the potency of all bio gear on user's team by 10%.
Short-circuit V1 - A grenade that weakens the target's robot damage by 30% for 3 turns.
Short-circuit V2 (similar to this item) - Causes target's robot damage/effects to backfire if used within the next 3 turns.
Medic Misery - Forces target to use Field Medic. (I've made a Sidearm Core suggestion for this, but it also fits well in this context)

These would cost 100-200 Credits each.




Dual Thrusters -> RE: Replacing boosters (5/16/2013 22:41:12)

quote:

No.


O_O

/presses a million times

On topic: We could just bring PACKS back into the game.




Tushar -> RE: Replacing boosters (5/20/2013 11:00:23)

Cool Idea Drekon...

Giving artifacts for unique promo weapons...




drekon -> RE: Replacing boosters (5/21/2013 9:50:50)

^ Thanks, but hopefully what I said isn't made into a promo weapons. It wouldn't do much good for the player base as a whole. At least not as it was intended.




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