Moves need to be more unique to balance the game (Full Version)

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Midnightsoul -> Moves need to be more unique to balance the game (5/18/2013 20:33:14)

Hi guys, personally, I think balance is pretty close as it can be as of now, but it's obviously still not enough. Honestly, I think it's the lack of skill diversity...or maybe some moves are too unstable like Shadow Arts.

Now, obviously, Merc is KINDA the weakest class, it's actually not that weak since I still get beat by them a few times.
Still, it's because of the lack of diversity.

I would like to make a thread where we can all post ideas of what kind of moves we want or simply just supporting ideas of why having the same moves recycled into another class is wrong. I hope this thread can help motivate the devs to make more fun classes.




Some of my ideas
The stun grenades. Instead of buffing it's damage, we can make it ignore 15-20% defense or something like that.

We can also diversify the multis too. For example have artillery strike have the highest damage, plasma rain cause the opponent's armor to wear off the next turn, and multi-shot have no special feature with a lower energy cost. Like, moves shouldn't be so similar.

Shadow Arts can instead increase your primary (or JUST STRIKE) by 10% with block chance and is removed the stun chance. This will make it more like a "martial art" move while the hunter is guaranteed something for the passive. It might sound OPed but who knows.


Plus, some new moves.
Like passives increasing other type of weapons.

For example...
For CH, Shadow Arts can be replaced with "Foreign Gear" which increases the damage on your aux and bonus focus damage by 12% at max
And seriously...Plasma Armor? It made everyone want this class to be nerfed because of this move. Maybe we can change it up like it can reduce all energy attacks by 10%-15% at MAX. Then maybe buff Static Charge?
Also, letting it have Massacre is boring. I want to see a support based ultimate from this class such as it can use ur aux to do double dmg (at max lvl) and decrease your opponent's stun resistance by 10% the next turn.

For BM, Deadly Aim is boring. This was already from TM, and should have something more "close combat" to fit the "blood mage theme". Maybe more like you do +10-15% damage when your opponent reaches below a certain percentage of health. Maybe like 65-70% of health at MAX. Maybe name it "Domination" or "Blood Leak"
Bludgeon is too good of a move with BM. Maybe a move that is based off from the damage you've taken from your last turn. "Revenge" is a good name and the damage you've been hit for adds to your next strike by about 50% at max.
Finally, it's ultimate is redundant with the life regen. I would like to see if it can transform into a huge "Beast" and do massive damage, but become more vulnerable to damage by 15% for the next turn only.

TLM, I don't know much about. I just want its ultimate to be a nuke instead.




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