bunker and plasma cannon (Full Version)

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kosmo -> bunker and plasma cannon (5/19/2013 11:37:11)

indipending on what tech u decide 2 have bunker will always hit 4-5 points more than plasma cannon;
i suggest 2 nerf bunker or buff the cannon 2 make them the same




Exploding Penguin -> RE: bunker and plasma cannon (5/19/2013 11:52:04)

At max level, they actually have about the same damage. Plasma cannon has 4 less base damage, but it gets that back from the +2 damage per level, unlike bunker which gets +1 damage after 5 skill points. Plasma cannon is extremely weak unless its at high levels, so I'd like to see something done to it though.




kosmo -> RE: bunker and plasma cannon (5/19/2013 12:06:30)

oh ty, i didnt know tht....
at this point let them scale in the same way?




Exploding Penguin -> RE: bunker and plasma cannon (5/19/2013 14:39:43)

The problem with ED right now is that pretty much all attacks that don't require energy were greatly nerfed. Strike, gun, aux, and bot attacks all lost a good portion of their damage. This leaves most of a player's offensive capabilities up to skills that cost energy or skill cores, which are limited in their use since they're only usable once per fight. As you increase the amount of skill points invested in any skill, the damage-energy cost ratio becomes less beneficial. This is why plasma cannon is currently weaker than bunker, because you need a large amount of skill points invested in plasma cannon to get the same amount of damage that bunker has at lower skill point levels such as level 5 bunker. This is also why caster TM builds are very strong and slightly overpowered; because they barely need any skill points and energy cost to use a low level plasma bolt while still dealing massive amounts of damage.




kosmo -> RE: bunker and plasma cannon (5/19/2013 15:28:39)

im still using a lvl 5 plasma cannon and im getting a rlly great ratio.
i just sow a lvl 5 bunker hitting 6 points more than my cannon and came flaming on forums , my foult XD




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