DARK SOUL OF HELL -> skill merging (5/20/2013 16:03:50)
like the title says . Merging skills , like: _ a grenade that can stun ur opponent but also does poison . _ bludegeon that does the dmg plus the assim's special . . . . . .
*Now of course there should be some restrictions cause some merged skills will be way too op like raining down bunker busters on 2 opponents :P . that means that there should be limits on the skills u can merge , they will have a special symbol to let us know that those 2 skills can be merged together . *and because a such thing will need effort from the player using it , it should have some affects like taking 5 hp or reducing his highest stat by a very small amount for 2 turns . *The enrgy cost should be added ( or a new system for the enrgy cost ) curious to know where this will take you ?
I appreciate the intention of sending new skills into play, although, merging skills is likened to the act of designing new skills. If given the choice, would you merge 2 existing skills into 1 fusion or would you simply design an entirely new skill while avoiding any creativity blocks?
yeah, it could be cool, but as of now, i cannot support this. either they'd nerf it too much by limiting useless skill merges for high prices, or theyd make it too strong