NPC Wins and Losses (Full Version)

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Renegade Reaper -> NPC Wins and Losses (5/22/2013 20:05:35)

This post if for all of you guys begging for NPC wins to come back.

I say 'Sure! Why not?' Now, before you go and send death threats, let me explain.

NPC's will count as wins and get credits and experience like they used to. Just wait
one more second guys. BUT! instead of being on your PVP win/loss ratio, they will
instead be in their own SEPARATE category of NPC ONLY wins. This column will be
devoted SOLELY to NPC wins and losses. They will not go onto any daily board at
all, they will be used only for gaining credits. They will also have a cap of 10 wins
or battles per hour. They will NOT have brainwash like they used to however.

Love it or hate it, there's my idea.



~Your sometimes friendly neighborhood Reaper




TRizZzCENTRINO -> RE: NPC Wins and Losses (5/22/2013 20:09:43)

i will support this since you can tell which player has a pure 1v1 record and which is an NPC farmer




Mother1 -> RE: NPC Wins and Losses (5/22/2013 20:12:18)

Not supported.

Even with this, this would mean there would have to be limits on the amount of NPC you can play once again and anyone who wants to do NPC for mission drops will have issues with this.




NDB -> RE: NPC Wins and Losses (5/22/2013 20:13:45)

What about influence and tokens? No, right? Because influence would have to not count for WD to make it fair and it'd also be a little ridiculous to make a separate record from your personal influence for the sake of the personal influence leaderboard. Tokens may be abusable for flags too, so ya.

But overall, 100% supported.

@mother1 after you have done your 10, I suggest that you can keep going except without any of the rewards/wins except credits (like it is now)




TRizZzCENTRINO -> RE: NPC Wins and Losses (5/22/2013 20:14:49)

@mother1 ah, yes, just take out the limit or after 100 wins return the NPC to the state where it doesn't affect your record like what NDB had suggested




NDB -> RE: NPC Wins and Losses (5/22/2013 20:16:15)

^unlimited NPCs while getting rewards=disaster




Kd -> RE: NPC Wins and Losses (5/22/2013 20:19:05)

not supported. no one cares about the wins if it is a separate category. Without influence/tokens/experience literally all you are doing is limiting credit farmers to 10 fights...no. not supported.




goldslayer1 -> RE: NPC Wins and Losses (5/22/2013 20:51:17)

quote:

They will not go onto any daily board at
all, they will be used only for gaining credits.

and this is where i object due to competition.
look at the LBs, they are at very low points,
the only times i recall them being this low (or perhaps a little lower) was during the first week merger with AE back in 2009

look at the boards on a daily basis and u will see that the top players no longer get up there like they used to back in delta.
now its mostly low levels.

quote:

They will also have a cap of 10 wins
or battles per hour.

if it has its own separate record, why does it matter how many wins per hour u can get?




NDB -> RE: NPC Wins and Losses (5/22/2013 21:22:46)

quote:

if it has its own separate record, why does it matter how many wins per hour u can get?

so you can't keep farming.




beastmo -> RE: NPC Wins and Losses (5/22/2013 21:24:40)

Whats the point of doing that.? Just bring them back. :)




goldslayer1 -> RE: NPC Wins and Losses (5/22/2013 21:30:40)

quote:

so you can't keep farming.

thats kind of a stupid logic.

first they were limited because they affect real records.
now they would have their own, but u still want to limit it?

what difference does it make to u on an NPC record if a person does 150 wins daily or 500 wins daily? its still NPCs and doesn't affect the real record right? isn't that what mattered and the whole point of it having npc wins removed?

im just saying some of these logics behind the suggestions being made is mind shattering.




Mother1 -> RE: NPC Wins and Losses (5/22/2013 21:30:48)

@ Beastmo

And what about those who farm NPC for mission items that aren't 100%? making NPC count as wins again will mean having to put a cap on them once again, and people who want to fight them for mission drops will have to wait for an hour to fight them again due to this.




goldslayer1 -> RE: NPC Wins and Losses (5/22/2013 21:36:30)

@mother1
they only have to be limited in battles (i hate the term win, because it implies u win 100% of the time). u could still fight them after X amount of battles.

but limiting it IMO is stupid if NPCs will have their own records.
its like limiting how many pvp battles a person can do per hour/day




Renegade Reaper -> RE: NPC Wins and Losses (5/22/2013 22:23:44)

ok then, if they get their own column, they are unlimited but credit and exp rewards are limited to:
50 wins of exp then no more exp then no more exp for the day from them, and 100 wins of credits,
then no more credits for the day from them. fair? also, i dont support my own idea, its just for those
players who want NPC wins to come back.




goldslayer1 -> RE: NPC Wins and Losses (5/22/2013 22:29:08)

@renegade
actually i think it it would be better to promote pvp to the lower levels is by having exp only attainable from pvp.
basically npcs dont give exp, but they give credits. so they are still a good source for those needy low levels. while the credits is limited.

and they should still give tokens IMO.

speaking of tokens....




CodexC -> RE: NPC Wins and Losses (5/24/2013 0:25:26)

So we are going to humiliate people with low credits? Meh I don't really like that idea. D:




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