Assimilation *fix* (Full Version)

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.Libby. -> Assimilation *fix* (5/22/2013 21:31:03)

When a mage goes to assimilate it should only drain half of what they got.

Example: Tech mage max assimilation - 18 energy, goes to assimilate opponent the opponent only gets the deduction of half so it would be 9 energy in this case.
If its uneven like 5 energy then it should round up and deduct 3 from opponent.


Or put a 4 round cool down for assimilation and maybe a 1 round warm up.




Mother1 -> RE: Assimilation *fix* (5/22/2013 21:35:25)

Assimilation was originally like your first suggestion meaning it used to only give back 50% of the energy drained to the user. Personally I would love to see them undo the 100% energy gain and make it 50% again.

As for the second suggestion I don't agree with it. I remember in certain cases especially against EMP builds that go first using this move was needed to get back some of the energy back from EMP.




Khalix -> RE: Assimilation *fix* (5/23/2013 6:05:35)

Or, just halve the value if assim gets blocked.

Now it won't be a glorified EMP that's unblockable and provides energy.




Bloodpact -> RE: Assimilation *fix* (5/24/2013 2:59:12)

I think maybe they should just change the scaling.

>Starting lower base drain
> increasing slower per # of str

To the point were they would have to invest more str to get the current effect out of it.

more str > less into defenses > weaker plasma bolt > need to invest more then 3-4 into plasma bolt> less points in reroute,overcharge etc




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